In the Fly to Reunion game, the Mage is a high-burst, high-AOE ranged magic class, shining both in dungeon output and PvP control. To play the Mage well, the most important thing is skill point allocation. Today, I will bring you the recommended skill point allocation for the Mage in Fly to Reunion. If your chosen class is also a Mage and you don't know how to allocate skill points, then come along and read on.

In terms of skill point allocation, the Mage's growth can be divided into three stages. In the early stage from level 1-35, the focus is mainly on clearing monsters. At this time, prioritize maxing out Energy Burst and Flame Impact. These two skills, one being a single-target high damage and the other a linear AOE, are very efficient. Then, add Shockwave or Ice Roar as auxiliary skills for clearing small monsters, and remember to put 1 point into Blink for survival purposes.

During the mid-stage, from levels 35-60, the main focus shifts towards dungeons and starting to encounter more challenging battles. Skills-wise, it's important to max out Meteor Swarm, which not only has a large area of effect but also a stun effect. When combined with Lightning Strike's vulnerability effect, it can deal tons of damage. This stage also requires attention to survival, so max out Magic Shield and Frost Ring to absorb damage and control nearby enemies, especially crucial in high-pressure dungeons. Additionally, there's the synergy between Earth and Electric skills; mastering these can lead to elemental combo controls.

After reaching level 60, the Mage becomes a core damage dealer in team dungeons and PvP. Awakening skills like Devastating Hurricane and Abyssal Crystal must be maxed out, capable of dealing explosive damage whether against minions or bosses. The passive skill "Arcane Overload," which directly increases critical hit damage, should not be overlooked either. At this stage, you can also take Glacial Cascade to interrupt enemy skills, which is very useful in PvP.
In terms of playstyles, those who prefer dungeons can choose the Fire Burst style, with a skill combination of Flame Impact + Meteor Swarm + Scorching Illusion; players preferring control can opt for the Ice Control style, using Frost Ring and Blizzard effectively in team fights; and those seeking a smooth output feel might want to try the Electric-Earth Synergy style, leveraging elemental synergy to deliver continuous control and damage.

The Mage can clear maps and monsters quickly in the early stages with skills, but if skill points are allocated incorrectly in the later stages, the output may fall behind. Everyone can cultivate according to the skill point recommendations provided by me, and that concludes all the content for the recommended skill point allocation for the Mage in Fly to Reunion.