The selection of equipment attribute terms in the Star Trace Resonance is the most frequently asked question by players. Because each class in the game has different attribute requirements, the term requirements are also different, which confuses many people. Many people ask how to choose equipment terms. To help everyone understand how to choose equipment terms, today we will bring you a guide on term selection. After reading this, you will know how to choose.

Regarding the choice of terms, it needs to be based on the class, as mentioned above. Looking at it by class, let's first look at pure damage-dealing classes. For these classes, in terms of term matching, weapons need to have double critical hit terms and cooldown reduction terms. The headgear's terms should include double critical hits and cooldown or mastery terms.

Other armor pieces need to carry skill mastery and double critical hit terms. These are the terms needed for pure damage-dealing classes. Next, for tank classes, their weapons need to have strength terms, and for armor, they generally need to carry mastery and stamina terms.

Of these, mastery should account for 60%, and stamina should account for 40%. These are the terms that defensive classes need to carry. Finally, for semi-tank warrior classes, their weapons need to have critical hit and cooldown terms, while their armor needs to have luck terms.

In addition, they can also pair with some evasion and strength terms. This way, such classes, in addition to having good offensive attributes, can also gain block and evasion abilities, reducing the damage they receive through luck. This is the method of selecting equipment terms in the game.

The above is all the content about how to choose Star Trace Resonance equipment terms. After reading the introduction above, I believe everyone now understands how to choose equipment terms. Once you understand how to choose, you can match the terms according to what was said in the text.