The mobile game continues the well-received class system from the PC version, initially opening up three classic classes: Paladin, Mage, and Warrior. Each of them has its own characteristics and skill sets, which can make it difficult for new players to choose at the beginning. Below is a recommendation guide for Feifei Reunion's mobile game classes, introducing the features and suitable groups for these 3 classes, helping everyone make an accurate choice.

1. Warrior
The Warrior can be described as a steel barrier, with a role as a tank or melee burst, showing significant advantages in aerial combat. Within 3 meters of the enemy, they can use close-range slashing, combined with "Spiral Slash" type falling skills, to cause area damage to ground enemies. Their "Charge" does not require complex operations, allowing for quick disruption of enemy formations, drawing aggro, and providing opportunities for teammates to deal damage. The "Resilient Barrier" can provide some damage reduction for themselves, enabling them to withstand more damage when facing many enemies.
The Warrior also has a dual specialization split; choosing the Berserker path focuses on high-attack-speed output, while the Guardian path excels in counter-damage and damage reduction, standing out in attracting aggro and control in dungeons. In terms of early equipment choices, prioritizing shields with good damage reduction and moderately enhancing weapons is recommended. After transferring to a Holy Knight in the mid-game, one can unlock team damage reduction skills like "Divine Sanctuary," balancing survival and team benefits, becoming the core of the team's offense and defense. Overall, the Warrior has strong survivability and simple, easy-to-learn controls, but their mobility and upper limit of output are insufficient. Therefore, in terms of playstyle preference, it suits newcomers who enjoy head-on confrontation and players who have limited time and seek a stable dungeon experience.

2. Mage
The Mage, as the master of elements, can destroy the world. They are positioned as a controller or ranged burst. Their fire-based skill, "Meteor Shower," is an area-of-effect (AoE) skill that helps clear maps quickly. "Frost Ring" can freeze enemies, creating a control effect and improving their own survivability. "Lightning Chain" can be used from high altitudes for group attacks, quickly eliminating flying units. The combination of these skills makes their solo-clearing efficiency very high. However, playing this class requires good prediction of skill trajectories, demanding some level of positioning and anticipation, and it consumes a lot of mana, requiring mana regeneration gear.

Due to the ability to use multiple elements, Mages can effectively utilize elemental weaknesses in battles, such as fire being strong against grass, and lightning having a 30% bonus against flying units. Properly using these characteristics in battle can help challenge monsters 5 levels higher, demonstrating strong cross-level challenge capabilities. The Mage class also has two paths: Pyromancer specializes in AoE clearing with fire, while Elementalist excels in both ice and lightning, delivering strong control in PvP. Overall, this class is suitable for technically skilled players seeking maximum output and lone wolves who prefer solo dungeon runs.

3. Paladin
The Paladin, balanced in attack and defense, is the soul of the team, positioned as a healing support or summoning support. They have a dual-form switching feature: the Holy Messenger provides group healing, enhancing the team's sustainability, while the Spirit Caller can summon creatures to assist in combat. "Holy Healing" is a group healing skill, "Punishment Hammer" offers control effects, and "Blessing" boosts the team's attack power, useful for challenging high-defense bosses. In practice, the Paladin's tactical flexibility is very strong, adjusting the ratio of healing and output based on the team's needs. When the team's health is not in danger, they can switch modes to supplement output with punishment.
After reaching level 30 and advancing to Bishop, the healing amount undergoes a qualitative change, making them highly sought after in high-difficulty dungeons. Overall, as the core healer of the team, the Paladin has the advantage of being in high demand for dungeons, but their solo-clearing efficiency is lower, relying on team coordination. This class is more suitable for players who love social interaction and enjoy teamwork and strategic command.

This concludes the Feifei Reunion mobile game class recommendation. There is no absolute strength distinction between classes, so the choice is a comprehensive challenge of personal combat style and long-term planning. Whether you prefer the Warrior's toughness or the Mage's firepower, each will bring a unique gaming experience.