Dragonstone War is a typical SLG game, featuring many heroes. You can form a suitable team by combining two heroes, along with specific spirit veins, dragonstones, and troop types, to create a powerful lineup. So, how do you form a team in this game? Below, we will provide a guide on hero combinations for Dragonstone War, recommending several strong combinations so that you can refer to them when forming your team.

Combination Strategy:
In the early stages, players mostly focus on advancing with a single team until they have accumulated enough resources to form a second team. Thus, the core strategy is very clear: use high-toughness tanks to hold the line, and fast-clearing AOE or summon-type damage dealers to quickly clean up the battlefield, while also pairing with appropriate troops to provide support and pressure resistance. Tanks are responsible for absorbing damage, damage dealers for clearing enemy groups, and troops as the intermediary to work together, forming a steady and efficient advancing formation. Tank heroes are the frontline barriers for pioneering, the stronger their damage absorption, the more secure the backline can deal damage. Damage dealer heroes are mainly responsible for rapid advancement, defeating enemy minions, or clearing dense enemy clusters. Support units are used to draw enemy fire or provide control effects, making the formation more comprehensive. Such a combination is simple and effective, very suitable for new or casual players to quickly advance through main storylines and event content.

1. Stable Damage Output Team:
Ausod + Andrianna
Ausod: The front-line tank given by the system, with stable survival ability and damage reduction skills. Both passive and rage skills can provide reliable cover for the backline, making it the most dependable choice for beginners.
Andrianna: A high-attack-speed ranged damage dealer, whose normal attacks come with a healing debuff, effectively targeting enemy healers and recovery roles. Additionally, her rage skill provides extra attack speed.
The recommended troop pairing is mainly "Mighty Acorns," with a few "Doomed Golems" mixed in as tanks to absorb damage. Positioning logic: Ausod holds the front line, Andrianna and the acorns stay behind to continuously deal damage, while the Doomed Golems can be placed slightly forward to absorb damage, forming a solid defensive structure.

2. Steady Advancing Team
Harlow + Thor
Harlow: Another tank hero given by the system, with "Counter Voltage" at its core. Passive skills increase resistance and counterattack frequency, especially suitable for facing dense enemy groups. Additionally, his rage skill provides a strong shield, making him stand firm in chaotic battles. Thor: Excellent with bouncing and AOE damage, particularly effective against large numbers of enemies, capable of quickly clearing minion clusters. Troop pairing follows the previous Mighty Acorns + Doomed Golems scheme, with the front line holding the ground and the backline clearing out the small fry. Harlow absorbs fire, giving Thor a safe space to deal damage, making the line-clearing efficiency extremely high.

3. Advanced Team
Shinuo: Currently recognized as the top-tier tank, with extremely high health and dual defense capabilities. His passive skill summons golems to absorb damage, and his rage skill has strong control, making him the toughest among all tanks. Robin: A highly threatening control damage dealer, with flying unit abilities allowing him to function in any terrain. His rage skill, "Sticky Oil Net," has excellent control, capable of prioritizing airborne targets and then continuing to deal damage with ground burns.
Troop pairing also uses Mighty Acorns as the main force, supplemented by a few Doomed Golems, and additional air support units as needed to improve fault tolerance. Shinuo stands at the very front to absorb damage, while Robin provides AOE control from the back. The control range affects the enemy formation, and combined with summoned units, can exert pressure in the mid-game. This is also a common tactic against enemy air units. This team setup is for medium to high investment, suitable for use after stabilizing, offering both offensive and defensive capabilities, and providing more stable competitiveness in PvP environments.

Other Teams:
Leian + Andrianna: Suitable for dealing with both ground and air enemies, with a sturdy front line and high-attack-speed backline for suppressing normal attacks.
Rosa + Achilles: Achilles has high burst damage, cutting into the backline, while Rosa provides attack buffs, but they are relatively weak against air units. Electromagnetic Ants as troops can enhance control and pacing.
Robin + Elvis: A dual-air combat system, with Robin controlling airborne enemies and Elvis killing oil-splattered enemies, dealing fire-based finishing blows.
Theodore + Taren: Theodore's high mobility allows him to quickly engage the enemy rear, while Taren serves as a healer/support, ensuring sustainability. This is a typical configuration for continuous air output and field control.

The above is an introduction to hero combinations in Dragonstone War. Whether you are a beginner or an expert, you can form teams with the strategy of "tanks absorbing damage + damage dealers clearing the field + troops supporting." It's easy to get started; just master the above combination principles, build a lineup that better suits your resources or playstyle, and make minor adjustments according to the version rhythm, and you will be able to handle the battlefield with ease.