In role-playing games, the combat system is often one of the key factors that attract players. Recently, there have been many questions about what the Heterocycle combat system is like. A unique combat mechanism can immerse players in the game. So, what exactly is the Heterocycle combat system, and what are the special features of its combat mechanisms? Below, we will provide a detailed introduction.

Let's first talk about the tilt value mechanism. In battle, each time a player's attack hits an enemy, the enemy's tilt value accumulates. If a critical counterattack successfully hits the target, it can quickly increase the target's tilt value, thus allowing the player to put the enemy at a disadvantage faster.
During anomaly attacks, when a red light flashes, the player can trigger a critical dodge by performing a dodge operation. For a short period after triggering, the player can then trigger a critical counterattack, dealing powerful damage to the enemy.

The general rule for the Anomaly Ring Mechanism is that a character's attacks can accumulate ring coefficients. Once these are maxed out, the player can choose to switch and trigger a new character. When the new character with the Anomaly Ring enters, they perform an orbital attack, and the previous character's ring coefficient can be reset.
When you notice the character's portrait flashing, immediately switch characters to launch an orbital attack. Hitting the enemy triggers the corresponding Anomaly Ring effect. Additionally, different combinations of anomalies have special effects; for example, combining Light and Spirit anomalies triggers Rupture, while combining Spirit and Curse anomalies causes Overlay.

After the Rupture effect is triggered, Creational Stems grow nearby, and the resulting Creational Flowers attack targets within range (every 2 seconds). Upon reaching their target, they explode, damaging multiple enemies around them.
The Delay state helps players by reducing the movement and attack speed of the target object after triggering the Anomaly Ring. However, this only lasts for 5 seconds, and if the target frequently enters the Delay state, it will recover to normal more quickly.
When a Creational Flower hits a target in the Delay state, the character currently on the battlefield gains an additional 1 point of Field Essence.

If the target of the Overlay effect is attacked by Spirit or Phase anomalies, it will suffer additional damage equal to the Coordinated Strike. The Mark effect increases the damage received from Soul or Phase anomalies. The Entangle effect puts the target into an entangled state. All three effects last for 12 seconds.
The Recall effect lasts for 5 seconds after being triggered. Once the target enters and exits the Recall state, it will suffer another high amount of latent damage.

From the question of what the Heterocycle combat system is like, we can see that the Heterocycle combat system is rich and complex. These unique combat mechanisms interweave, providing players with a deeply engaging combat experience. Players need to fully understand and flexibly apply these mechanisms to gain an advantage in battle.