As an open-world action game set in a supernatural urban setting, players control the amnesiac female protagonist "Zero," who is both an antique hunter and a high-risk esper. So, is Zero the main character? Let me share with you the role positioning of "Zero." She can control memory fragments and use her abilities to achieve field control and burst damage. Her true identity is "Anomaly Zero" - the sole survivor of the New Silliana disaster, with an unknown energy inside her that can rewrite the laws of reality.

In fact, it's not hard to see from her positioning that she is a sub-DPS and tactical support, rather than a traditional main DPS. Zero's core output relies on the synergy of memory fragments. She starts with three basic attacks using a revolver (the third attack has a knockback effect) and immediately follows up with a dodge to cancel the after-effect, then releases the "Memory Prism" to summon three fragments around her. During the existence of the fragments, holding down the E key will trigger their explosion, dealing 240% damage in three stages to enemies within 5 meters and inflicting cognitive disorder.

Zero's anomalous constitution grants her unique exploration abilities. When entering the password 0715 at the D-7 shop in the old town to unlock the archive, the system automatically skips the decryption process and directly obtains the intelligence; when facing the tone puzzle at the "Silent Autumn" cafe (which requires triggering the crystals in the order of medium-high-low), Zero can touch the wrong option without penalty, and the reset cooldown is only 3 seconds, significantly reducing the cost of solving puzzles.
In high-risk scenarios, she mainly relies on temporal and spatial warping. Double-tapping the dodge key triggers 0.8 seconds of invincibility, which can avoid full-screen red circle kill moves (such as the collapsing black hole of the final boss in Chapter 7), with a 12-second cooldown that needs to be used precisely. The Genesis Plant system provides sustainability - releasing skills has a chance to generate healing plants, each lasting 10 seconds and restoring 1.5%/sec of health, with a maximum of 6 plants existing simultaneously.

The preferred weapon is the Judicator (increases memory fragment damage by 30%), with attributes focused on ability penetration (recommended >45%) and "cooldown reduction" (>20%). The armor must be the Observer 4-piece set: after using the ultimate skill, the entire team deals 15% more damage to elite monsters, fitting the sub-DPS and support role. The recommended lineup is Zero + Nana + Asagiri: Asagiri uses ice fog to immobilize the target, Zero approaches from behind and activates the Memory Prism, and Nana follows up with the fourth high-damage punch of the Catgirl to finish off the enemy.

With the burst damage from memory fragments (triple explosion) and her fault tolerance, Zero is a very important tactical role. Although not a traditional main DPS, she is irreplaceable. The key to playing her lies in mastering the rhythm of fragment synergy and the invincibility frame of warping, working with a control-type main DPS to achieve consecutive control and kills.