In the mobile game "Ink Defense", do you know how to pair up the lineup in Ink Defense? The team composition here is actually very balanced. If you have enough usable characters, then you will have more options for pairing. Of course, this also depends on the members of your team. If you are not familiar with the different role positions in the game and do not know what is needed for the lineup, you can refer to the following pairing suggestions.

Today, I will first introduce the combination method of a long-range burst damage team, which can be formed with 3 Spirit, 2 Shooter, 3 Vanguard, and 2 Wuxia. This lineup can choose from the Umbrella Mechanism, Witch, Mage, Knight, and Grenadier as the main roles, while the substitute role is the Cannoneer, and it has unique bonus effects. The characteristic of this lineup is that the more soldiers there are, the higher the attack power becomes, and at the same time, it can gain a 25% attack speed bonus, a 25% critical hit rate increase, and a 15% damage reduction effect. There is one point worth discussing: if the Spirit bond is activated in the lineup, the Grenadier will have the benefit of the Mob, which means +3 soldiers but -15% attack power.

Theoretically, it should enhance the Spirit bonus, so from this perspective, the Grenadier seems to be a better fit in this lineup than the Cannoneer. In this game, even the lowest burst damage is 250%, and 1% critical hit rate equals 1.5% increased damage, so the critical hit rate is very important in this lineup. When it comes to the leader's choice, Shi Fuyi is highly recommended here. Compared to Xiao Shi, Shi Fuyi has a higher strength and can better lead this lineup to play to its strengths. Moreover, Wuxia inherently has a 20% critical hit rate, plus the 25% from the Vanguard and the 20% from the character itself, adding up directly to a 65% critical hit rate. Such a high critical hit rate, when triggered during combat, brings a very strong output capability through burst damage.

Besides the long-range burst damage team, the Mobile Fortress team is also a good pairing option. It consists of Imperial Iron Whip Heavy Cavalry, Iron Whip Heavy Cavalry, Log Roller, and Beehive. Here, the Beehive can flexibly be replaced with Redcoat Cannon or Ballista, thus forming 2-3 defensive towers, creating a layout of 2 Cavalry, 3 Iron, and 2 Divine Machines. The bonus effects of this Mobile Fortress team are also quite distinctive, offering a 20% to 35% range increase, a 20% attack power bonus, and a 10% movement speed bonus. At the same time, it can inflict a -25% attack debuff on the enemy, and the damage has a chance to come with a burning effect. Once the burning is triggered, the damage dealt can further increase.

The flags in this lineup all have the advantage of having relatively high health. Combined with the Iron Guard's attack reduction effect, the overall defensive capability of the lineup is still quite good, able to withstand enemy attacks. Of course, the main advantage of this lineup is the ultra-long-range damage capability of the defensive towers. In actual combat, the defensive towers can be placed in the center, thus guarding multiple points simultaneously and providing good protection. The cavalry in this lineup also plays a crucial role, as they can flexibly move around to support and respond to battlefield situations in a timely manner.

The reason for including the Beehive in this lineup is because most of the units in this lineup are low-attack-speed units with a 4-second interval. They perform well in clearing out minor enemies, but when it comes to fighting bosses, it can be a bit troublesome. The Beehive, however, has very strong single-target explosive capabilities, which can make up for this shortcoming. Although the Beehive's primary bond effect of increasing attack speed does not significantly improve when only used once in white research and has no effect on cavalry, the range increase greatly affects its output efficiency, allowing it to better utilize its output capabilities at an appropriate distance.

Additionally, the Iron Guard mechanism can only be triggered by having three identical characters, but retaining two Divine Machines with the burning and damage increase effect is already sufficient to handle many combat scenarios. As for the choice of three cavalry, to be honest, the other two types of cavalry are not very practical in this lineup. Most of them are single-target attackers with limited output, and even combined, they may not match the Beehive. The Beehive has special attack effects; while the musket lays down a circular fire, the Beehive lays down a line of fire crows, making it very effective in dealing with groups of enemies. For the leader in this Mobile Fortress team, Qin Feng or Hua Ruofei is recommended.

Above is the main introduction on how to pair up the lineup in Ink Defense. Considering the current lineup effects and members available, there are actually quite a few recommendations. For the two lineups mentioned above, you can also find more other replacement cards.