In the game Ultraman Super Space-Time Hero, it is believed that after participating in the game for two days, players will have a relatively clear understanding of most of the current game's development features. However, many players are still not very clear about the introduction to the amplifier gameplay in Ultraman Super Space-Time Hero. As the game progresses, many players will inevitably encounter some core and amplifiers that have been phased out. So, what use these seemingly useless resources have is also something everyone needs to master.
For cores and amplifiers, many players have their unique insights, as they are key resources related to the enhancement of Ultraman's combat power in the game. Whether it is strengthening the core or refining the amplifier, it cannot be separated from a crucial prop, which is the enhancement stone. In the game, plasma alloy is a very important resource, which can be obtained by clearing the Void Trace dungeon. Here, there is not only a chance to obtain precious plasma alloys but also a probability to get cores or amplifiers.

When you acquire some unwanted amplifiers and cores during the game, there's no need to rush to discard them. At this point, you can decompose these extra items in your backpack. It's worth knowing that every core or amplifier, when decomposed, will bring a large amount of plasma alloy to the player. In the current game where the acquisition channels for enhancement stones are relatively single, this provides a new solution to the problem of resource shortage. For those who do not lack enhancement stones, the phased-out cores and amplifiers are even more useful.
You can click on the energy conversion option, through which operation, you can convert these phased-out cores and amplifiers into spark energy. The role of spark energy is also significant; it can be exchanged for rare divine-level cores or amplifiers in the Spark Energy Mall. This is like upgrading and recreating the old resources in your hands. Talking about the main function of the amplifier, it will be directly activated in chapters 1-4 of the game, serving as an important feature for enhancing core combat power.

In this feature system, you can equip 1 main core and 6 auxiliary amplifiers. It should be noted that the selection of auxiliary amplifiers should be based on the level promotion status of Ultraman. Specifically, when Ultraman is at the entry stage, you should equip a gradeless amplifier. When reaching the senior stage, i.e., Ultraman's level reaches 20, you can then equip a 20-level amplifier. When Ultraman grows to the elite stage, a 40-level amplifier is the most suitable. When Ultraman advances to the master stage, a 60-level amplifier corresponds, and when Ultraman reaches the grandmaster level, an 80-level amplifier should be equipped.
The quality of core amplifiers is clearly divided, from high to low, as Divine, Radiant, Flash, Glow, Light, with Divine being the highest quality, representing the most powerful attributes and abilities. The quality of auxiliary amplifiers is divided into Radiant, Shiny, Glow, Light, with Radiant being the highest quality. In terms of matching amplifiers, it needs to be done carefully according to Ultraman's attributes. Each Ultraman has a specialized tag, which determines their unique advantages in battle.

For example, Glitter Tiga's specialized tag focuses on strength, while Ultimate Zero focuses on technique. Therefore, you need to match the corresponding tag amplifiers based on Ultraman's specialized attributes. The higher the specialized attribute, the more likely Ultraman will trigger exclusive effect boosts. Amplifiers not only have five different mastery bonus effects, namely physical mastery, strike mastery, penetration mastery, cutting mastery, and energy mastery, but these mastery effects are also closely related to each Ultraman's skills.
Taking Ultimate Zero as an example, its skills are mostly related to cutting and penetration. Therefore, when equipping amplifiers for it, you should focus on carrying cutting and penetration-oriented amplifiers. If the mastery tags of the equipped amplifiers do not match the skills of Ultraman, the damage caused in battle will be greatly reduced. Additionally, amplifiers can be enhanced, and the key item needed for enhancement is the plasma alloy. In the process of enhancement, the first four enhancements are guaranteed to succeed, but starting from the fifth enhancement, the success rate begins to become unstable, and the higher the enhancement level, the lower the success rate.

However, there is a thoughtful design in the game, which is the ability to add Ultraman calibration props. This prop can double the effect of successful enhancement, and even if the enhancement fails, the progress gained from the enhancement is doubled. Therefore, to increase the success rate of enhancement, it is recommended to use this calibrator when performing high-level enhancements on amplifiers. Additionally, enhancements are transferable, meaning that when players need to replace amplifiers, they don't have to worry about wasting previous enhancements, as the enhancement effects can be transferred to the new amplifiers.

This concludes the introduction to the amplifier gameplay in Ultraman Super Space-Time Hero. The attributes and mastery effects of amplifiers in the game are not fixed; they can all be modified. You can also use enhancement stones to modify amplifiers, making them possess the tags and transformation mastery effects you need.