If you're curious about which company developed Dragonstone War, here's a clear answer: it comes from Ruyi Jingshou Company. It is a Western fantasy strategy mobile game where players take on the role of a lord, building their main city, taming dragons, and commanding armies in a world of dragons and magic, experiencing the joy of strategic offense and defense. Once you enter the game, you'll find that its core fun lies in the tight integration of construction and strategy. Here, the main city is no longer just a decoration but a real fortress for your battles.

You can freely place walls, arrow towers, traps, and even design troop positions, such as ambushing archers at the corners of the walls or setting up flame traps in narrow passages. Each player can build a unique main city defense system, truly achieving a thousand different cities for a thousand players. When enemies attack, your layout will directly affect the course of the battle. This design, where city-building is also tactical, makes every offensive and defensive move full of variables.

In terms of combat, Dragonstone War breaks the traditional limitations of ground combat in strategy games by introducing the concept of three-dimensional space warfare. Troops are subdivided into ground and air units. For example, flying dragons can directly cross rivers to raid the backline, while heavy units like stone golems, although capable of absorbing damage, can be quickly overwhelmed by swarms of electromagnetic ants. The relationship of countermeasures is not just a simple addition or subtraction of numbers but a mechanism-based suppression. Assassins can stealthily cut into the backline to instantly kill fragile mages but are helpless against high-health, control-able frontline warriors. This design fills the battlefield with strategic depth, allowing ordinary players to have a good chance of defeating high-power opponents as long as they reasonably match their troops.

On the large map, the game emphasizes free movement and real-time operations. You can command your troops at any time to intercept enemies, ambush in valleys, or join allies in siege battles. Mountains, rivers, and other terrains are no longer just background; ground forces need to detour around rivers, while air forces can cross straight through, and troops hiding behind hills can gain attack and defense bonuses. This dynamic battlefield makes each battle more like a real-time strategy game, requiring you to flexibly adjust tactics based on terrain and enemy conditions rather than relying on auto-battle.

The above answers the question of which company developed Dragonstone War. In summary, this game reinterprets the fun of strategy mobile games through free city-building, three-dimensional troop countermeasures, and realistic terrain interactions. Whether you enjoy meticulously designing defenses or are passionate about commanding multi-front battles, you can find your own joy here.