Players who have followed the game Timeslot Journey should know that the characters in the game are divided into four different attributes: fire, water, wind, and earth. Since there is a distinction in attributes among the characters, there must also be a relationship of restraint. So, what exactly is the restraining relationship among the factions in Timeslot Journey? In this article, I will introduce to you the current restraining relationships among the game's factions and the issues of team composition.

The four major attributes in Timeslot Journey form a very complete restraining relationship. The restraining relationship among the four major attributes—fire, wind, water, and earth—is as follows: fire restrains wind, wind restrains earth, earth restrains water, and water restrains fire. In addition to these four attributes that can form restraining relationships, there is also a rather special faction in the game called Radiant Star. The unique aspect of Radiant Star is that it does not have an attribute restraining relationship, meaning that Radiant Star is neither restrained by any attribute nor does it restrain other attributes.
The game divides into four major professions based on these five different attributes: Guardian, Healer, Destroyer, and Berserker. Guardian is a front-line profession with excellent protective abilities. During combat, they can attract enemy fire and protect their teammates in their own way.

Healer is also a front-line profession with outstanding healing capabilities. They can heal teammates and provide them with restoration, enhancing the sustainability of the team. Destroyer is a back-row profession with area-of-effect (AOE) attacks. This profession has strong adaptability to combat environments, and during battles, AOE skills can directly deal damage to all targets.
Berserker is a back-row profession that excels in close combat. This profession typically deals high amounts of damage in a short time and is the core output for boss fights.

These four professions form restraints due to their attributes. Therefore, when forming a team, if you want to create a monochromatic lineup, you must consider the restraining factors. If you do not want to be restrained by other attributes, I suggest making targeted adjustments based on the enemy's lineup. For example, if the opponent has more earth-attribute heroes, we can appropriately use more wind-attribute attackers.

This concludes today's introduction to the restraining relationships among the factions in Timeslot Journey. After reading this content, do you now have a better understanding of the restraining relationships among the factions? As long as you understand the restraining relationships between the attributes, you can easily form a team that can restrain the enemy.