In the All-Star series, who is the most concerned about in the newly released All-Star Awakening? In fact, the editor has always been paying attention to Kyojuro. Has everyone delved into how useful Kyojuro is in All-Star Awakening? With his unique and powerful attack moves, and a handsome appearance that seems to have walked right out of a manga, he has deeply captured the hearts of many players, becoming an idol-level character in everyone's mind.
When Kyojuro appears in All-Star Awakening, his strength is as everyone imagines, with still strong output. Kyojuro is positioned as a typical attacking role in the game. The characteristic of Kyojuro's skills, which increases damage, allows each of his attacks to deal more severe blows to the enemy. Moreover, his ability to reduce the enemy's rage can disrupt their rhythm on the battlefield, limiting the release of their skills.

More critically, at the start of the battle, Kyojuro immediately gains 600 extra rage points, allowing him to quickly get into fighting condition after the battle begins. Kyojuro's ultimate skill is specifically for attacking single targets. When it hits the enemy, not only does it cause considerable physical damage, but under critical hit conditions, there is also a very unique effect: for every 20% of health lost, Kyojuro can increase the chance of reducing rage by 10%.
This means that as Kyojuro's health decreases during the battle, he actually becomes even more dangerous. Additionally, this skill has a chance to reduce the rage of a row of targets by 100 points, which is no small amount, especially when applied to a row of targets and with a decent probability. This gives Kyojuro a higher advantage in restricting the enemy's performance. He can use this skill to target key enemy roles or those that accumulate rage quickly, making it difficult for the enemy to release powerful skills due to insufficient rage, thus putting them in a passive position.

Looking at Kyojuro's rage skill, this skill can attack all targets. When activated, it can cause physical damage to all enemy units, with an 80% high chance of reducing the current rage of the target by 20%. Once hit by Kyojuro's rage skill, the rage of all enemy members will be significantly reduced. In the enraged state, Kyojuro's rage skill becomes even more effective, with the current attack's critical hit chance increased by 50% based on the percentage of lost health.

In other words, as the battle progresses, the lower Kyojuro's health, the higher the chance of triggering a critical hit when using his ultimate move. This makes Kyojuro, even if he has taken a lot of damage and has low health in the later stages of the battle, capable of dealing astonishing damage with a very high critical hit chance. It's worth noting that when Kyojuro's health is below 50%, after triggering the enraged state, Kyojuro gets a 15% increase in critical hit rate and a 15% increase in hit rate, and this state can last for two turns.

Therefore, the later stages of the battle are when Kyojuro truly shows his power. Once the enraged state is triggered, Kyojuro can quickly use his ultimate and rage skills. The combination of these two skills is like a deadly combo. In terms of team composition, Kyojuro has several excellent combinations. One option is to build a team around Kyojuro, Haohmaru, and Ryo Sakazaki. In this team, Haohmaru serves as the core damage dealer, while Ryo Sakazaki acts as the defensive core, protecting the team from enemy attacks. Adding Kyojuro, who combines offensive and rage control capabilities, gives the team a very good offensive capability while also having some tankiness.

Is Kyojuro in All-Star Awakening useful? The editor believes so, as this character has many uses. After reading such a detailed introduction to Kyojuro, everyone should now have a comprehensive and profound understanding of Kyojuro in All-Star Awakening. It must be said that Kyojuro is very suitable for serving as an attacking player in the current main lineup.