moco is a lightweight designed treasure-hunting and multiplayer cooperative hunting action game. Players transform into different characters through weapons and team up to fight against monsters in an open world. The weapon choice in the game corresponds to the "character". Here, I will share with new players some moco character recommendations. For beginners, the choice of character directly affects the pioneering experience, requiring a balance between ease of operation, survivability, and teamwork.

The "Initial Club" is highly recommended as the core for pioneering, offering the best balance and is free to unlock. Her basic attack is a melee range swing, though it has a slower attack speed, each hit deals high damage. When facing groups of monsters, holding down the basic attack button and continuously swinging can suppress the advance of small monsters. At the beginning, prioritize upgrading the Tracking Missile skill (clicking the skill icon automatically locks onto 3 enemies), which is particularly effective against ranged, fragile monsters. When facing a BOSS, save the Circular Shock (drag the skill key to define the area) for when it summons minions, releasing it at that moment to deal area damage + slow effect.

The Wolf Calling Staff is suitable for players who prefer long-range output, balancing safety and sustainability. Her basic attack is a fan-shaped shotgun blast, requiring a medium distance of about 5 meters for optimal output. After each shot, perform a roll (swipe on the right screen to cancel the after-swing) to maintain agile positioning. In dungeons, when encountering a rhino monster's charge, predict its path and release the Ground Shock (click the skill icon) 0.5 seconds in advance to interrupt its action. Note to save the second skill, Tracking Missiles, for finishing off low-health elites, avoiding wasted output. Moreover, the Wolf Calling Staff can summon wolves after accumulating energy, making it very suitable for beginners to pioneer with.

The Tech Gloves require some practice but excel in crowd control. The basic attack consists of a three-stage cycle: two small energy balls followed by a charged large ball. When dealing with single elite monsters, close-range attacks can trigger the large ball's splash damage. The skill set focuses on functional support: Skill one, Healing Water Ball, is thrown under the feet of a tank teammate (drag the skill key to specify the location), instantly restoring 15% of their health. Skill three, Circular Shock, should be synchronized with teammates' skills, such as combining with the Initial Club's shock for continuous crowd control. His weakness is his fragility, so strictly avoid the BOSS's red circle skill—upon seeing the warning, immediately roll diagonally twice, never being greedy for extra hits.

For beginners, the Initial Club (easy to operate / melee control) is the first choice; those preferring long-range should choose the Wolf Calling Staff (strong self-protection / fast clearing). Team players should practice with the Tech Gloves (healing support). Remember to use the club's enhanced attack when low on health, always roll back when the wolf staff is at half health, and keep an eye on your teammates' health with the gloves. Prioritize upgrading main skills (such as the club's Tracking Missile and the wolf staff's Ground Shock). With clear roles in a three-person team, you can quickly conquer all normal difficulty dungeons.