In Resonance, Chloe, as the upcoming SSR character, has garnered significant attention from a large number of players since the reveal. Today, I will introduce Chloe from Resonance. She stands out with her neat short white hair and the setting of "high-speed flight," creating a strong character recognition. From the existing skills, she is also a character with great system value, especially suitable for building decks centered around the "Thunderstrike" mechanism. Below is a detailed analysis of her various skills, for reference by players who are interested in developing her.

Chloe's combat style mainly revolves around "discarding cards" and "thunder attacks," with high synergy between her skills and a relatively tight mechanism design. Her signature skill generates a time-limited Thunderfield on the battlefield. Every time a card is added to the discard pile, it automatically triggers a "Thunderstrike" attack on the enemy target with the highest health. The advantage of this skill lies in its ability to convert resource circulation into a stable source of damage, forming a cycle system where "discarding equals damage."

In terms of resource recovery, Chloe possesses a combat skill called "Magnetic Rail," which allows her to retrieve a card from the discard pile and add it back to her hand. Prioritizing the retrieval of high-cost cards yields more ideal benefits. On top of that, based on the cost points of the card, it triggers double "Thunderstrike" damage. After discarding, a black card is generated and added to the hand, providing a pivot for the next move. This enables her to maintain a strong damage capability while advancing the pace.

The "Magnetic Flow" skill can shorten the cooldown of hand card skills, which is particularly important in fast-paced battles. Additionally, this card can be used again after being discarded, meaning she can maintain a positive cycle between discarding and reusing resources, maximizing the utility of each card. The resonance skill "Plasma Surge" leans more towards a passive accumulation ability. When the number of cards in the deck decreases, there is a chance to apply "Thunderstrike" to random enemies, providing sustained pressure in mid-to-late game battles. This skill is well-suited for use with systems that frequently draw and play cards, effectively supplementing control pressure on the enemy.

In terms of passive abilities, Chloe also demonstrates excellent system design. "Negative Energy Activation" automatically clears all black cards from the hand, triggering a "Thunderstrike" effect for each one destroyed, dealing damage to the enemy with the highest health. It is an excellent mechanism that combines resource cleanup with striking power. Additionally, "Thunder Arc" provides the possibility of triggering extra damage when summoning or using "Thunderstrike," increasing the damage output ceiling.

Her two awakening skills are also crucial. Awakening 1 gradually increases her own attack power every time she deals "Thunderstrike" or "Thunderstrike," making her more threatening as the battle progresses. Awakening 2 gives "Thunderstrike" a chance to directly upgrade to "Thunderstrike," and each successful trigger of "Thunderstrike" also restores some energy, enhancing her sustainability and burst potential in prolonged battles.
This concludes the introduction to Chloe from Resonance. Chloe is a character with extremely high build value, with tightly connected skills that balance resource circulation, damage output, and tempo control. She is suitable for teams centered around thunder, as well as those requiring frequent card discarding and reuse. If you are planning to strengthen your backline firepower and improve deck efficiency, Chloe would be a priority choice to consider.