Carabill Mara is the sole survivor of the infection incident. After losing important companions during the event, her personality underwent a significant change. Many players, after reading her background story and seeing her character design, have become very interested in her. Below, we will introduce her skill effects and analyze her abilities to help everyone better understand how to use her effectively and unleash Mara's full potential. Don't miss out if you're curious.

Mara's passive ability is that when using weapons to deal damage to enemies who are not at full health, she recovers a certain percentage of the damage dealt as health and also deals additional armor-ignoring damage to the target. This healing effect also applies to the damage caused by her active skill, the Soul Orb.

Her active skill, "Soul Strike," releases a ghostly hand forward, which attacks the nearest non-downed enemy. Upon successfully hitting, it causes the target to experience soul departure and slowing. The soul departure generates a Soul Orb, which only Mara can attack with her weapon. When damaging the orb, additional armor-ignoring damage is inflicted. If the enemy is in a sideways or floating state, the Soul Orb becomes smaller.

Her tactical skill, "Wraith Walk," upon activation, directly turns her invisible. This stealth state only becomes visible as enemies get closer. During this phase, her movement speed increases. While using the ultimate skill, the maximum distance for becoming visible decreases.

Her ultimate skill selects the nearest enemy and marks them with a Death Mark. Enemies with the mark are silenced and enter a state where they are only visible to her. During this period, if she participates in taking down or killing the marked enemy, the mark transfers to the next nearest enemy and the countdown resets.

This concludes the introduction to Carabill Mara. Mara is capable of ignoring armor and directly dealing damage to enemies. Coupled with the transferable Death Mark, she can create 1v1 conditions, making her an excellent choice for reaping and dealing with heavily armored enemies.