Hello everyone, today I'm bringing you a guide on choosing your starting location in the Dragonstone War. In Dragonstone War, the choice of starting location directly affects resource acquisition, troop development, and strategic layout, making it a critical decision for gaining an early advantage. The game uses a seasonal map system, with different starting states being adjusted each season. In the current version, there are six initial starting states, each corresponding to different types of resources and terrain advantages. For example, Sacred Wood/Black Crow Ridge is rich in wood and food resources, suitable for ground force development; while Rocky Valley/Dragon Tamer Valley is abundant in copper mines and has maritime advantages, suitable for players who prefer a mix of troop types;

The resources and terrain of the starting state have significant strategic value. In terms of resources, wood and copper are core in the early stages, with the production in resource states being twice that of the starting states. After breaking through the pass, you can quickly obtain double the resources, accelerating the upgrade of the main city and troop training. For instance, the wood from Sacred Wood and the copper from Rocky Valley can significantly speed up early development. Taking Sacred Wood as an example, its initial wood production is 800 units per hour, while the associated Whispering Woods resource state can reach 1600 units per hour, a noticeable difference. In terms of terrain, mountainous and river areas are easy to defend but hard to attack, suitable for defensive players. The forest terrain of Sacred Wood can reduce the risk of early attacks, with enemy troops' movement speed decreasing by 20% when entering the forest; starting states near major transportation routes are convenient for troop mobilization, suitable for active offense, such as the open terrain of Crescent Plain, which can increase the cavalry's movement speed by 15%, allowing for rapid occupation of resource points or surprise attacks on enemy main cities.

Alliance collaboration is crucial in choosing a starting location. To enter a resource state from a starting state, you need to attack and break through the pass. Alliances can use the "Newbie Relocation" function to instantly move to near the alliance leader, quickly forming defensive or offensive groups. For example, players in Sacred Wood need to cooperate to break through the pass to Whispering Woods. If the pass is not broken in time, it will lead to a delay in resources. Alliance members can concentrate their relocation near the pass, gathering 500,000 troops within 24 hours to complete the breakthrough. In highly competitive starting states like Black Crow Ridge, alliance collaboration can effectively prevent isolation. Large alliances can divide regions, assigning members to handle resource collection, defense construction, and troop training, forming efficient division of labor. In the mid-game, priority should be given to relocating to resource states, relying on high-yield plots to upgrade technology and troops. Different resource states are suitable for different troop developments, such as the plain terrain of Whispering Woods, which can increase infantry attack power by 10%, suitable for stacking ground forces; the port terrain of Orphisto can unlock the Naval Academy, suitable for developing naval and air forces.

Players can choose their starting state based on their own style. Resource-focused players should prioritize Sacred Wood or Rocky Valley, quickly upgrading resource buildings and warehouses. Players in Sacred Wood can focus on improving the lumber mill level in the first three days, combined with the bonus from the resource state, reaching over 500,000 wood reserves by day 7, meeting the requirements for upgrading the main city to level 10; offensive players can choose starting states close to enemies or with open terrain, such as Black Crow Ridge or Crescent Plain, facilitating quick attacks. Players in Crescent Plain can use the mobility of cavalry to complete raids on three enemy outposts within the first five days of the server opening.

Above is the guide for choosing your starting location in Dragonstone War. New players seeking stable development can choose Sacred Wood, focusing on resource accumulation and alliance collaboration to break through passes in the first seven days; if you prefer exciting PvP combat, you can choose Crescent Plain, joining an active alliance to participate in early resource competition. Regardless of which starting state you choose, timely communication with the alliance, reasonable resource allocation, and flexible use of terrain are key to early development.