Silver and Crimson is a strategy card game featuring many characters with different appearances and skill effects. Players need to reasonably match them to build a lineup. This article will introduce some T0 team recommendations for Silver and Crimson. In fact, there is no fixed lineup in strategy games. When dealing with different activities, dungeons, and guild bosses, players need to adjust their lineups accordingly. Therefore, the T0 teams are constantly changing. Below are a few examples to share with you.

「Captain of the End (Gothland)」
Gothland is immune to control and attribute reduction, but other enemies can be controlled. Van Helsing is a system-assisted unit that cannot be replaced and does not occupy a combat position. If he dies, the trial immediately fails. During the battle, enemies frequently inflict abnormal statuses such as stinging and corruption. It is recommended to bring a healer with purification abilities like Seth to assist the team, although it is not a hard requirement. The boss does not have a continuous casting mechanism, so there is no need to configure a dedicated control character.
【Gothland's Skill Overview】
Gothland continuously releases electric balls towards Van Helsing. Upon hitting, there is a chance to stack stinging, each layer increasing the damage taken by 5%, up to three layers, and causing 10% of the current HP as magic damage and 2 seconds of stun. Additionally, every 20 seconds, Gothland transforms an enemy unit into a clone of himself. The clone has his full set of skills and cannot be controlled. As the battle progresses, up to five clones of Gothland can appear, making the situation increasingly tense.

【Recommended Lineup】
Since the electric ball attack targets only Van Helsing, it is advisable to choose backline entry-type DPS characters to avoid accidentally injuring the main force. Be cautious when using characters like Amy and Qing Suo's Cang Lin, who have large area displacement skills. Although they can gather enemies in a corner to reduce the impact of the electric balls, this may cause Van Helsing to leave the healing zone and die unexpectedly.
Hati (backline entry sub-DPS, can be replaced by Nico) + Jilran (backline entry sub-DPS, can be replaced by Selena) + Agares (main/sub-DPS, AOE magic damage, can be replaced by Lamia, Hypody) + Seth (purification-type group healer, highly recommended, alternatives include Eden, SR Cang Lin) + SR Jess (damage taker, support positioning)
【Positioning and Operation Suggestions】
Ensure that there are no characters standing in the two spaces in front of Van Helsing to fully utilize his passive, which relies on critical hits. If Seth is not used to provide group healing, pay close attention to Van Helsing's HP and use characters like Eden or SR Cang Lin to provide area healing when necessary. Initial ultimate card selection: Jilran + SR Jess + Agares. In battle, prioritize using the ultimates of Jilran, Hati, and Selena to lock down unconverted enemy sailor leaders, providing brief control and securing output time.

「Bavon」
Bavon is also immune to control and attribute reduction but will continuously summon minions during the battle, testing the team's AOE clearing ability. There are four "Lark Furnaces" behind the boss. Each round of summoning extinguishes one furnace. After the boss switches forms, the furnaces reignite, so the entire battle involves a cycle of summoning and clearing minions.
【Boss Skill Overview】
After each round of summoning, Bavon gradually increases his "blood pressure." Clearing all minions resets the blood pressure to zero. If the blood pressure reaches its maximum, it will deal a high amount of physical AOE damage to the entire team. The higher the efficiency of clearing minions, the safer the team will be.

【Recommended Lineup】
Since clearing minions is key to winning this stage, it is recommended to bring high-frequency AOE DPS characters and reduce redundant healers or non-AOE sub-DPS. Note that the reference combat power for this stage is relatively high (at least 16,000 is recommended). If your main DPS is locked in this stage, the scores for other bosses may drop. It is suggested to allocate resources reasonably.
Lamia (powerful magic AOE) + Agares (main AOE DPS) + Noah (burst AOE capability) + Acapella (auto-healing + energy regeneration support) + SR Cang Lin (healer support, just as a tag-along)
【Positioning and Operation Suggestions】
This stage has a high tolerance for positioning and operation errors. The key is to maintain the rhythm and ensure that AOE skills are used to clear minions as soon as they appear, preventing the blood pressure from rising. Initial ultimate card selection: Acapella + Lamia + Noah. Acapella provides continuous energy support. Once the enemy summons minions, immediately release the three AOE ultimates to clear the field. Given Acapella's healing ability, the survival pressure in this stage is lower. SR Cang Lin only needs to serve as a support tag-along, reducing the frequency of ultimate usage and not insisting on continuous "Moonrise" releases.

The above content introduces the T0 team recommendations for Silver and Crimson. As you can see, building a lineup is not difficult, but it also requires understanding the boss's action mechanisms, character positioning, and in-game operations. Making critical moves at the right time is essential to successfully pass the stage.