Final Fantasy 14, a PC game that has remained popular for over a decade, now has a mobile version developed by Tencent's LightSpeed & Quantum Studios in collaboration with SE. This is a game specifically designed for mobile users. The game itself will not be discussed much here, but many people are concerned about how the FF14 mobile game will be charged. In the minds of many, the FF series of online games typically use a time card system. However, in the current era of mobile games, free-to-play games are more common. Below, we will introduce the charging mechanism of Final Fantasy 14 Crystal World.

Regarding the payment model, based on the test and content from the developer live stream, it seems to lean towards a free-to-play game with in-app purchases, which is also the mainstream charging model for mobile online games today.

Then there are the changes to the commercialization aspects of the mobile game that everyone is quite concerned about. Here, we summarize these based on previous developer live stream content. Firstly, the restrictions and acquisition methods for "Forbidden Magic Stones" have been adjusted, changing from being redeemable at the Battle Pass store and up to 3 per week from the Truth Scripture store, to now being available without limit from the Truth Temple store. A new dual-color gem exchange has also been added, with no upper limit as well.

Next, the 10-point equipment level increase after the Primal weapon glows has been removed, so the equipment level remains consistent before and after glowing. The official team also promised not to implement pay-to-win mechanics. Emotional actions are now included at character creation, and the price for beauty parlor tickets has been changed to 1000 gold coins per session, with some set prices reduced from 68 yuan to 6 yuan.

The number of enhancement gems required for a Primal glowing weapon has been reduced from 2 to 1, and 1 can be obtained for free each season, with another given upon reaching max level for a single job, which is the same as before. Dye prices have also been reduced, with regular dyes costing 1 yuan each and special dyes 5 yuan each.

This is a general introduction to how the FF14 mobile game will be charged. Another important point is the 15% transaction tax, which the officials state they do not plan to change for the sake of maintaining a healthy gaming environment. The game has not yet officially launched, so some content may still change in the future; please refer to the public beta for the most accurate information.