In the world of Final Fantasy 14 Crystal, the choice and development of a job are key for players exploring the land of Eorzea. So, how is the Archer in Final Fantasy 14 Crystal World? The Archer, also known as the Bard, as a ranged physical job, relies on sustained damage and team support, making it a popular choice among many players, especially newcomers at the beginning. Next, we will delve into the skill system of the Archer to explore its unique charm and strategic value in combat.

I. Basic Attacks and Core Damage Skills
The Archer's basic attack consists of three segments, capable of launching a small area physical attack on the target and surrounding enemies with a range of 23 meters. The first segment deals 18 power, the second increases to 30, and the third reaches 60, gradually increasing damage with more segments, providing stable base damage in combat.
The Sharpshot learned at level 2 can launch a physical attack with 160 power on the target. After the attack, it inflicts the [Sharpshot] effect on the target, causing 240 total power of physical damage over 6 seconds, making it an important single-target damage skill in early battles. The Shadowbite learned at level 4 is an area attack skill, dealing 200 power of physical damage to the target and surrounding enemies, with a cooldown of 15 seconds, effectively clearing out groups of enemies when facing multiple foes.

The Windbite learned at level 6 not only deals 100 power of physical damage but also reduces the target's movement speed by 30% for 5 seconds, which is extremely useful for kiting enemies or assisting teammates in focusing fire. The Bloodletter learned at level 8 can launch a rectangular area physical attack in the direction of the target, with 270 power and a range of 15 meters, on a 20-second cooldown, dealing high damage to enemies in a straight line, useful for splitting enemy formations or suppressing densely packed enemies in team battles.

Death's Verdict, as a triggerable skill, has a 30% chance to be activated after using Sharpshot, Shadowbite, Windbite, Bloodletter, or any performance, launching a 165-power area physical attack on the target and surrounding enemies, bringing extra burst damage to the battle.
II. Advanced Job Skills
When players advance the Archer to become a Bard, a series of powerful performance and passive skills will unlock, giving the job a new combat style and strategic depth.
At level 18, the Bard skill "The Warden's Paean" can be learned. This skill not only deals 140 points of physical damage (with a 48-second cooldown) but also brings significant buffs: attack speed and skill cooldown reduction increase by 10%, lasting 20 seconds; meanwhile, it grants the [Warden's Minstrelsy] effect, boosting the next Finale's power by 30%, and this buff lasts for 60 seconds. This skill cleverly combines immediate damage with long-term burst potential, becoming a key element in improving output efficiency and controlling the pace of battle.

The Sage's Ballad at level 30, also with 140 power and a 48-second cooldown, makes the Death's Verdict trigger rate 100% for 20 seconds upon use, and grants [Sage's Minstrelsy], increasing the next Finale's power by 30% for 60 seconds. The stable triggering effect combined with the burst from the Finale becomes an important guarantee for team damage output.
The Wanderer's Minuet and Pitch Perfect learned at level 40, where the former replaces performances with Pitch Perfect, starting the song gauge; the latter is released when the song gauge enters "Perfect Pitch," accumulating [Enhanced Perfect Pitch], stacking up to 3 layers before releasing the Finale. As a powerful area attack skill, the Finale deals 550 power of physical damage to the target and surrounding enemies, being the core skill for the Bard's burst damage.

III. Limit Breaks
After advancing to a specialized job, the Bard will unlock powerful limit breaks. The first stage Skyward Shot, the second stage Rain of Death, and the third stage Arrow of the Demon, all launch linear area attacks in the direction of the target, causing physical damage ranging from normal to massive, with a range of 23 meters. In team encounters during critical moments or when needing to quickly eliminate key enemies, limit breaks often turn the tide of battle.

This concludes the content about how the Archer is in Final Fantasy 14 Crystal World. In Final Fantasy 14 Crystal World, the Archer (Bard) stands out with its agile ranged damage and diverse team buffs, becoming an indispensable versatile player on the battlefield. Whether adventuring alone or collaborating, the Bard can assist you in remote combat with arrows and melodies.