In the game Goddess of Victory: New Hope, Rem is a highly distinctive and powerful 2nd position character. She stands out due to her strong individual capabilities, offering a decent amount of healing while also delivering nearly one red level of significant damage. In the skill introduction of Rem in Goddess of Victory: New Hope, players can see that the most strategically valuable aspect of this character lies in her unique function as a launcher support. Players who want to learn more about this should read on.

In future launcher team compositions, Rem can cleverly save slots for healer roles. From the basic weapon data of Rem, it shows that her maximum ammunition capacity can reach 300 rounds, providing ample ammunition for sustained output. The reload time is only 2.5 seconds, which is relatively short, allowing her to quickly re-engage in combat after reloading, reducing the downtime caused by reloading. Rem's operation type is standard; her normal attack deals 5.57% of her attack power as damage. Although the base damage value may not seem outstanding, when combined with her subsequent skill effects, the overall performance is quite good.
Rem's skill system is rich and practical. Skill 1, "Leave it to Rem!", is a core skill. When Rem is in the Ghost Aura state, after hitting 15 times with normal attacks, her own attack power will increase by 2.49%, and this effect can stack up to 30 times, lasting for 10 seconds. Theoretically, once the stacking reaches its maximum, Rem seems to be able to achieve a continuous attack boost. However, in actual combat, due to the lack of high-capacity magazines, the stacking effect tends to be interrupted, so in practice, Rem's damage and healing output are often lower than the theoretical values.

Skill 2, "Let Rem Heal!", triggers at the start of the battle. Rem restores 24.96% of her attack damage, and simultaneously distributes health recovery among herself and two teammates with high-attack grenade launchers. This skill allows Rem to provide some health recovery support to the team from the beginning of the battle, ensuring that teammates can engage in combat in a better condition. Under normal circumstances, Rem can share health recovery with her launcher teammates. If other teammates need healing, it can be achieved by activating the Burst skill.

Skill 3, "Rem Will Never Forgive!", is Rem's only active skill with a cooldown of 20 seconds. Upon activation, Rem gains the Ghost Aura effect, increasing her critical hit rate by 7.4% for 10 seconds. At the same time, the attack power of her grenade launcher teammates increases by 30.01% for 10 seconds, and the maximum ammunition capacity increases by 3 rounds, also lasting for 10 seconds. This skill not only enhances Rem's own output but also provides a powerful attack boost to her teammates, significantly improving the team's overall output in critical moments.

Rem's weapon is a high-capacity machine gun, which has certain advantages over the weapons of characters like Rufi, Giltie, and Pirate. Although as a support character, Rem's stats are somewhat inferior to those of firepower characters, her first skill can stack up to a 126.6% attack blade effect. In non-superior environments, at an appropriate distance, and when hitting the core, the theoretical average damage per second is one red, which is more advantageous compared to Aqua A. Currently, in the game, when selecting the highest attack character for specific points, even if equipped with T9 gear, Hatsune's attack panel in a double dog team is often higher than Aqua A.

Rem's advantage also lies in her healing ability. She leans towards the lifesteal model of Helen and Cookie but with a difference. Rem can heal launcher teammates under normal conditions and can heal the entire team with each burst. Her healing amount is only related to her own attack, making it more stable and reliable compared to lifesteal. Additionally, since the healing amount is influenced by various buffs, she can flexibly adjust these buffs according to different combat situations, thus obtaining different healing amounts. This allows her to provide more effective healing support to the team.
In the skill introduction of Rem in Goddess of Victory: New Hope, players can see the usage of this character. In fact, Rem's team composition is very flexible. Even in the current situation where Black Lotus is the only major launcher, she can still serve as a versatile plug-in that is both a healer and a damage dealer. Therefore, she is definitely one of the characters worth considering when commanders are forming their teams.