The Lantern Fairy is a very cute-looking sprite in the game, riding a giant carp with a strong festive atmosphere, making it very suitable for use during holidays. Today, I will introduce how the Lantern Fairy performs in the peak battles of Seer. Appearance is just one part of it; more importantly, it needs to have powerful attributes and skills to become a fighting sprite in everyone's hands. Let's take a look at how it fares in this aspect.

In terms of attributes, the Lantern Fairy has 169 HP, 139 Special Attack, and 136 Speed, all of which are quite good. Its Defense and Special Defense are both 113, ensuring its survivability. In terms of attributes, it is definitely worth prioritizing for cultivation. As for its characteristics, when it receives skill damage over 400, there is a chance to put the opponent to sleep. If it does not trigger, it recovers 400 HP. When the damage received is less than 400, the opponent's attribute skills are ineffective next turn, and if successful, it restores 80% of the lost HP of the friendly sprite on the field, thus providing good control and disruption to the enemy.

Its main powerful skills include Lantern of Fortune, Auspicious Light, Lucky Star, Joyful Sky Lantern, and Invite Shadow to Watch the Flowers. Invite Shadow to Watch the Flowers is a high-power special attack type with a guaranteed hit effect, capable of eliminating turns, reducing the opponent's healing amount, reversing weakening, and having preemptive and critical hit effects. Joyful Sky Lantern is also a high-power special attack, with a chance to burn the opponent upon hitting, and can restore its own PP value and add extra damage when defeating an opponent. Lantern of Fortune can absorb and reverse the opponent's ability enhancement status, recover its own HP with each attack, and reduce PP value, etc. Auspicious Light can provide immunity to abnormalities, impose abnormalities, and offer invulnerability, while Lucky Star enhances all attributes and has blood-sucking, weakening, and preemptive effects.

In actual combat, you can use your own buffs and various abnormal state cooperation effects to disrupt the opponent's offensive rhythm, making it difficult for the opponent to smoothly execute their tactics. By utilizing the effects after receiving damage and the preemptive and damage-increasing effects at the start of the turn, you can also have counterattack capabilities while defending.

I believe everyone now understands how the Lantern Fairy performs in the peak battles of Seer. In terms of operational difficulty, it falls into the moderate category. You need to be familiar with the skill effects and trigger times, reasonably arrange the timing of moves, and also flexibly adjust according to the opponent's lineup and tactics. This way, it can still demonstrate considerable strength in battle.