Today, we bring you a guide on the ranking of melee weapons in the Seven Day World. In the combat system of "Seven Day World," melee weapons, as one of the core output methods, possess advantages such as high-frequency attacks, low resource consumption, and stable control. They particularly excel when resources are scarce or the combat environment is restricted. This article will compile a practical ranking of melee weapons based on current version data and actual combat performance, providing players with clear selection references.

The top recommended weapon is "Name Sword·Zhengzong", which is of golden quality and has passive bonuses triggered by durability. The characteristic of Zhengzong lies in its attack continuity and high mobility, with its passive skill providing extra damage after quick switching, making it suitable for frequent engagements and multi-target scenarios. In practice, when paired with light armor characters, it can significantly increase kill efficiency, especially in small-scale battles or monster clearing tasks.

Next is the "Nemesis", a high-risk, high-reward type weapon. Its mechanism is that the lower the user's health, the higher the damage dealt, with heavy attacks granting temporary shield buffs, offering strong counterattack capabilities. When facing strong enemies or high-pressure situations, this weapon can deliver high burst damage through a blood pressure tactic, suitable for players who are skilled at controlling their health and have mature operations.

"Frost White Spotted Dogfish" is one of the melee weapons with more prominent control effects in the current version. After hitting an attack, this weapon triggers a slowing effect and can be combined with freezing, electric shock, and other modules to form a stable crowd control ability. It has a steady rhythm and reasonable attack range, suitable for most dungeons and open areas, especially excelling against elite monsters or groups of enemies.

Furthermore, the "Long Axe" as an area-of-effect melee weapon, has a heavy attack that provides an area damage boost, making it suitable for clearing dense groups of enemies or controlling the pace. Although its attack frequency is low, each hit delivers a powerful strike, effectively pushing back targets, and is notably effective against high-armor units. It is recommended for use as a main weapon in team battles or dungeon runs.

"White Spotted Dogfish" and "Gurkha Bay Island" and other basic melee weapons show balanced performance in terms of attack feel, module compatibility, and acquisition difficulty, making them suitable for transitional use or as secondary options. Among these, "Gurkha Bay Island" leans towards endurance and high-frequency attacks, having high utility value in sustained output scenarios.