Tread the Wind Dual Team Strategy and Multiplayer Gameplay Introduction

2025-05-12 16:37:02

Tafengxing is not just an idle cultivation mobile game; its duo gameplay is particularly rich. This article brings you a guide to Tafengxing's duo teaming. Duo teaming encompasses aspects such as class pairing, map mechanics utilization, and social interaction. Players can team up with friends or sect members to challenge arenas, dungeons, and cross-server events, achieving a significant boost in combat power through complementary classes and skill synergies.

Tread the Wind Dual Team Strategy and Multiplayer Gameplay Introduction

The combination of the Mage and Warrior is the basic setup for duo teaming. The Mage uses the Thunderbolt skill to burst down enemies, while the Warrior needs to tank damage and provide some crowd control on the field. When the Mage casts Thunderbolt, the Warrior should provide buffs. Spirit companions should be chosen to synergize with the class: the Mage pairs well with the Crane spirit companion to enhance healing efficiency, while the Warrior carries the Miao Miao spirit companion to strengthen pursuit damage. Combining these two can increase the team's output efficiency by 20%.

Tread the Wind Dual Team Strategy and Multiplayer Gameplay Introduction

The duo flying system is a key way to obtain hidden resources. When flying in a team, click the interaction button at the 15th second of the flight path to trigger a spirit vein encounter, which can reward purple spirit companion fragments or speed-up charms. It is recommended to stockpile three speed-up charms before the weekly Spirit Realm competition on Thursday. Use them consecutively after the event starts to extend the double reward period to 45 minutes. The Sect Transmission function can increase rapport, and completing three special training sessions daily unlocks additional critical hit rate bonuses.

Tread the Wind Dual Team Strategy and Multiplayer Gameplay Introduction

Duo skills need to be strictly timed. The Mage releases Thunderbolt at the 2nd second of the battle, and the Warrior follows up with Dragon Slash for crowd control at the 5th second. Then, the Mage applies Ice Prison at the 8th second to freeze the target, creating an 8-second control chain. If the enemy has a healing type spirit companion, the Warrior should prioritize using Wind Snatch to interrupt the healing cast, and the Mage should immediately follow up with AOE damage. The Soul Switch function should be used in the middle of the battle. When the team's health drops below 50%, the Warrior switches to the Mage to use group healing, and the Mage switches to the Warrior to add melee damage. Resources should be shared in a duo team. Weekly limited Taixu Spirit Marrow should be prioritized for the Mage to break through realms, while the Warrior focuses on equipment enhancement. It is suggested to save enough Ancient Treasure Tracking Charms from Cloud Sea Arena victories for 10 consecutive draws, ensuring a purple spirit companion that can then be decomposed into star upgrade materials.

Tread the Wind Dual Team Strategy and Multiplayer Gameplay Introduction

Duo teaming is all about class complementarity and map utilization. Through the Mage's burst and the Warrior's crowd control, even casual players can form a very strong team with their friends. Mastering the timing of skills and the rhythm of resource distribution, the benefits of duo collaboration can achieve a 1+1≥2 effect.

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