In this season, many attempts were made, and the upcoming 0.20h version update is expected to be released on May 16th. Focusing on optimizing endgame gameplay, adjustments have been made to the rift mechanism, interactive experience, and inventory management based on player feedback. This article introduces what the new 0.20h version of Path of Exile 2 updates, and the following is a breakdown of the key content of this update, so let's take a look.

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I. Endgame Gameplay Optimization
1. Improved Rift Mechanism
Monster Generation and Duration: The density of monsters in rift encounters has been increased, and the duration has been extended, addressing the previous issue of "fast map clearing but low rewards," balancing map clearing efficiency and reward acquisition.
Loot Logic Adjustment: The frequency of small rift fragment stacks dropping has been reduced, replaced with "fewer but more valuable" large stacks, reducing the time cost for players to "pick up trash."
Endgame Map Adaptation: All tier maps will drop rift fragments, with the quantity increasing as the map tier rises. T1 maps will have a 100% chance for the final rare monster to drop a spirit stone.

2. Corrupted Core and Purification System
A central hub, the "Corrupted Core," has been added to corrupted areas. Players need to kill the aggregate and purify the core to obtain crystalline fragments (used to unlock talent tree nodes).
Purified maps become "Purified Maps," featuring a new monster system and rewards, such as "Splitting Orbs" (which can lock rare equipment affixes).

3. Boss Battles and Respawn Mechanisms
After entering a boss battle, the team leader must revive the entire team, ensuring that the boss must be killed at full health to prevent speedrun abuse.
New in-map respawn mechanism: Initially, there are 6 respawns available, with fewer respawns as the number of affixes increases, shared among the team.
II. Interaction and Operation Innovations
1. Quick Operation Optimization
Stash and Essences: New UI shortcut icons allow players to use currency (such as Vaal orbs or corruption essences) directly outside the inventory, without manual dragging.

2. Enhanced Item Filter: Added a filtering function for unidentifiable T1-T5 magic and rare items, supporting custom icon colors and mini-map markers.

3. Visual and Experience Enhancements
Exile Rogue Visibility: Optimized the visual effects of hostile player characters (Rogue Exiles) to make them more identifiable in chaotic battles (such as edge highlights or mini-map markers).
Azmeri Spirit Fix: Fixed pathfinding anomalies when multiple spirits are activated simultaneously, adjusted their possession speed and guidance logic, and displayed special markers on the mini-map after possessing elite monsters.
III. Stash and Item Management
1. New Stash Tabs
Ritual Tab: Specifically for storing ritual-related items such as Omens and King's Hearings.
Sockets Tab: Centralized management of runes, amulets, and soul cores, supporting direct rune upgrades (three-in-one operation).

2. Expanded Crafting System
Recombination Crafting: By consuming artifacts during expeditions, two pieces of equipment can be fused, with success rates decreasing as the number of selected affixes increases, offering high risk and high reward.
Essence Corruption: Using Vaal orbs to corrupt essences, potentially generating four new variants (such as adding chaos damage over time affixes).

IV. New Features and Modes
1. Private League Launch
The basic private league feature is now open, allowing players to create exclusive leagues through the Path of Exile 1 official website. Custom affixes are not yet supported, but future expansions will include mod DIY features to meet the needs of small groups and solo players.
2. Season Content Adjustments
The unlock time for peak bosses has been reduced by 50%, and the difficulty level 0 intensity has been significantly lowered, allowing new players to access core challenges faster. Difficulty level 4 retains the hardcore experience.
New "Ecosystem Shift" Keystone Talent: Increases the probability of random map content generation by 40%, but reduces the number of monster packs by 20%, balancing exploration and map clearing pace.
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In summary, the 0.20h version of Path of Exile 2 significantly improves map clearing smoothness and strategic depth through endgame gameplay restructuring, interaction simplification, and system expansion. It is recommended that players focus on rift speedrunning, utilizing the large stack drop mechanism, and prioritize investing in high-density rift affix maps. Additionally, for the new season, planning ahead for the "Ecosystem Shift" talent and recombination crafting, adapting to the strong builds of the version (such as attribute stacking builds). The official will release details of the ultimate boss mechanism adjustments next week and officially push the patch, so stay tuned for further information.