This issue brings an analysis of the skills of Empress in the peak battles of Seer. In the game, Empress is the nickname for Emperor of Defense, representing both nature and combat types of spirits. Its skill system presents a unique control over rhythm and high-intensity countermeasures. The overall design revolves around "first strike suppression," "lethal strikes," and "continuous weakening," possessing strong single-target destructive power and battle intervention capabilities.

Upon entering battle, Emperor of Defense usually adjusts its initial state through telekinesis and protective barriers; the former ensures that hit accuracy increases over time, while the latter builds a defensive foundation, providing stable room for error for subsequent engagements. Although such skills are not aggressive, their value becomes particularly evident in mid- to long-term matches, especially when facing high-speed, high-dodge spirits, significantly enhancing output efficiency.

In the actual output rhythm, Reversal and Pure Touch form the core of attacks. The former gains double power when used first, paired with Emperor of Defense's own speed growth and preemptive skills, enabling frequent burst damage; the latter serves as a high-power basic attack skill, accompanied by dual reductions in defense and special defense, showing great shield-breaking and wall-breaking abilities, performing steadily against high-defense spirits. Special attention should be given to the Radiant Baptism skill, which not only has a +3 priority but also clears all turn-based effects from the enemy.

On the control front, Eternal Life and Shadow Sunset provide dual support for continuous interference and survival recovery. Eternal Life gains +2 priority when health is below half, forcing the enemy to be unable to use attribute skills for five turns, and this effect can carry over to their subsequent spirits. This skill exchanges health for overall control, serving as the tactical core of Emperor of Defense in endgame scenarios. Meanwhile, Shadow Sunset is a sustained enhancement skill, ensuring all attacks hit and come with a two-turn vampiric effect over three turns, combining stability with recovery ability.

Additionally, like the finishing move Skyward Feathers, which has a high power of 130 and ignores damage limitation rules, it can directly break the enemy's defense mechanism and complete crucial kills. Coupled with skills like Guard All Directions, which provide teammates with first-strike and critical hit benefits, Emperor of Defense exhibits extremely strong team support capabilities in PVE environments.

The skill design of Emperor of Defense does not aim for singular numerical dominance but rather establishes a comprehensive tactical system encompassing output, control, recovery, and support through clearly defined skill combinations. Its core lies in controlling the rhythm and managing status, not relying on extreme bursts, but accumulating advantages through continuous weakening and counterattacks.