This issue brings an introduction to the skills of the original black hole, Yonas, in the peak battle of Seer. In Seer: Peak Battle, the original black hole · Yonas constructs a stable and suppressive combat system through void-type skills. Its skill set revolves around "ability deprivation," "status suppression," and "fixed damage," emphasizing control over the pace of the game and disruption of the enemy's tactical chain.

Yonas' design does not emphasize single-turn bursts but rather uses multi-stage control and continuous interference to weaken the opponent's resources and create counter windows. Basic attack skills like "Black Ray," "Pierce," "Destruction Strike," and "Magic Net," although of moderate power, mostly come with ability weakening effects, such as reducing defense and speed levels, which have a sustained effect of dismantling the opponent's enhancement structure.

"Tremor" and "Mind Blast" provide dual means of control and weakening. The former can stably trigger fear, while the latter can simultaneously reduce the opponent's special attack and special defense levels, quickly establishing a skill suppression advantage in the early stages. The core skill, "Deep Dream Return to Desolation," starts with a +3 priority, absorbing the opponent's ability enhancement status for three turns, providing immunity to abnormalities and ability reduction, and dealing 500 points of fixed damage at the end. This skill forms a closed loop between control, status immunity, and delayed burst, making it suitable for weakening or enhancing opponents, with stable match control capabilities.

"Void Possession" is designed as a high-cost, high-reward skill. Upon release, it consumes all of its own HP, providing the following effects for the next battling spirit: nullifying the opponent's next attack skill, doubling attack damage for two turns, 350 points of fixed damage, and one-time immunity to abnormal states. This skill has strong transition capabilities in the late game, allowing for a turnaround through self-sacrifice.

"Hopeless Deep Space" is a skill with a reset nature, clearing round-based effects for both sides and entering a silence state. After three rounds of silence, it fully restores its own HP, clears all ability change statuses, and deals additional fixed damage. When the game is in a deadlock or at a disadvantage, this skill can break the existing combat structure, rebuilding an advantage for the team.

Yonas' skill structure reinforces its positioning as an interference-type spirit. It relies on accumulating advantages through multi-stage skill effects, controlling the enemy's enhancement path while creating output space for the team. The fixed damage, silence mechanism, and ability deprivation in the skill design give it a natural advantage against spirits that rely on attribute construction and skill chain linkage.