In the peak battles of Seer, you can see many familiar character images, such as Ultraman Zero, who is one of the strongest spirits in the game. Today, I will talk about how Ultraman Zero performs in the peak battles of Seer. This young Ultraman warrior, hailing from the Nebula Light Country, works with other friends to save the world.

Ultraman Zero belongs to the Holy Spirit type of spirits. In terms of racial values, special attack and stamina are quite outstanding, and speed is also excellent. His exclusive characteristics are strong attack and abnormal immunity. Upon his first appearance, he gains an amount of radiant energy equal to his maximum stamina, which decreases by a certain ratio each turn thereafter. During attacks, 50% of the radiant energy is added as damage, and at the end of each turn, stamina can be restored according to a percentage of the radiant energy.

In terms of usage, the main powerful skills include Ultraman Zero's Flying Kick, Ultra Zero Defense, Ultra Zero Purification, Plasma Spark Slash, and Double Ray of Zero. The Flying Kick of Ultraman Zero is a physical attack type skill that uses the highest value between attack and special attack as its own ability for attacking, and it can also absorb the opponent's ability enhancement status. Ultra Zero Defense is a guaranteed hit type, providing immunity to all abnormal statuses for five turns, converting the next attack damage into stamina, and if the opponent uses an attack skill within three turns, there's a 100% chance to make the opponent tired; if the opponent uses an attribute skill, then all the opponent's skills reduce by two PP values.

Ultra Zero Evolution, all attributes +1, effect doubles when stamina is below half, recovers 1/3 of maximum stamina per turn for four turns, and deals equivalent damage. Plasma Spark Slash is a high-power physical attack type skill, ignoring 40% of the opponent's defense for the next attack, and making the opponent's attribute skills ineffective for two turns. The last one is also a high-power special attack skill with a guaranteed hit effect, capable of eliminating the opponent's round status, and if the user has full stamina, the skill's power increases by 80%.

After reading these introductions to the skills, everyone should have a clear idea of how Ultraman Zero performs in the peak battles of Seer. Efforts should be made to enhance special attack and stamina, and a cautious personality can be chosen to further increase special attack, making Ultraman Zero's output very sharp in battle.