Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

2025-05-09 16:55:43

After several rounds of testing, Sangokushi Fantasy Continent 2: Song of the Warlord is finally set to enter public testing on May 16th. So, how is this game? Is it fun? This is a question that many people are concerned about. Here, we will bring you a review of Sangokushi Fantasy Continent 2: Song of the Warlord, discussing aspects such as the quality of the story, art style, combat system, character development, and in-game spending mechanisms for your reference.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

Story:

Sangokushi Fantasy Continent 2: Song of the Warlord, hereafter referred to as SFC2, is the official sequel to the card strategy mobile game "Sangokushi Fantasy Continent" under Lingxi Interactive Entertainment. It continues the fusion of the Three Kingdoms theme with fantasy elements, making it a narrative-rich, strategically deep turn-based game. Through exquisite cutscenes and a "million-word" storyline, the game immerses players in a three-dimensional Three Kingdoms fantasy world, presenting a panorama of heroes in troubled times from a third-person perspective, with a relatively novel narrative angle.

The first main chapter is "The Biography of Cao Cao," which takes Cao Cao's perspective, starting from his deep friendship with Yuan Shao during their youth, meticulously depicting the transformation of their relationship from fighting side by side to becoming mortal enemies. The game also includes multiple side stories and extra chapters outside the main storyline, such as independent stories of the three brothers of the Yuan family, Jian Shuo, and Zhang Chunhua.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

Art Style:

The quality of the artistic resources in SFC2 is quite high, with character illustrations and promotional artworks all meticulously designed. The official positioning of this art style is a blend of "hardcore anime" and "new Chinese style," featuring bold lines yet rich in detail, bright colors without losing the traditional Chinese charm. When drawing generals, they boldly integrate functional fashion with Han dynasty clothing elements, giving a sense of both modern fashion and classical elegance.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

Combat Gameplay:

Building upon the traditional turn-based card combat, various innovative mechanisms have been introduced, including "speed control, rewind, and energy bar control." Players can reverse the tide of battle by adjusting the order of action bars, rewinding time, or even controlling the skill bars of characters, thus breaking through the limitations of ordinary turn-based systems. During battles, players can also utilize environmental elements (such as overturned screens, fire basins, and barriers) to create additional effects, enhancing strategic space. However, during the testing phase, some players reported that the battle animation pacing was slow, even with the fastest speed combat mode enabled, there was still a long wait before enemy characters took their turns, making the overall combat experience somewhat "grindy."

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

In higher difficulty stages, an improper sequence of skill releases can lead to failure, requiring a lot of repeated attempts and time investment, although some players are enthusiastic about this. Overall, the strategic and visual appeal of the combat system has improved, but the current battle pacing and difficulty settings still need balancing to avoid affecting player experience due to overly frequent operations and slow combat.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

General Development:

Adhering to the core design philosophy of "no general is useless," all generals can be developed to the highest quality (Unmatched), and a multi-directional job change system has been added. Players can switch the role positioning of generals during the development process, for example, Cao Cao can be cultivated as a "leader" who supports the entire team, or he can be repositioned as a "harvester" dealing massive consecutive damage to enemies. This makes each general have unique gameplay and positioning, reducing the substitutability between roles. There is also a bond system among characters, where even historical enemies can produce "wonderful reactions" through bonds, allowing players to freely mix and match to develop their own combat styles.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

Most stages can be rewarded even with just a basic lineup, not overly relying on a single strongest lineup. Enhancing a character's combat power involves not only leveling up but also equipping them with weapons, sets, and scenery to significantly boost their strength. A significant amount of resources is required for a single general to reach full development, but overall, the process is relatively smooth, and there are many ways to obtain resources.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

In-Game Spending:

The game adopts a free-to-play + in-app purchase model, with a low guaranteed number of draws for generals, and the long-term cultivation and payment pressure is not high. Most stages can be cleared with a basic lineup and basic rewards. The recently tested resonance system allows for synchronized general levels, greatly reducing the dilemma when choosing to cultivate.

Review of The Song of the Warhawk in Fantasy Three Kingdoms 2: Is The Song of the Warhawk in Fantasy Three Kingdoms 2 fun to play?

Above is the complete review of Sangokushi Fantasy Continent 2: Song of the Warlord. SFC2 has many innovations in terms of story and character building, with multi-perspective narratives and rich side stories making these familiar generals more three-dimensional. In terms of art, it still follows a high aesthetic route, combining hardcore anime with modern Chinese romanticism. Combat places more emphasis on strategy, operation, and environmental interaction, adding variability to battles. Character development offers high freedom, though resource requirements and growth cannot be rushed. In terms of in-game spending, it is generally friendly. Overall, for players who enjoy Three Kingdoms-themed strategy games, it is worth a try.

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