In modern warship games, warships are the kings of the sea and the backbone of surface combat. So, what are the top 10 strongest warships currently? Below, we list the top 10 strongest modern warships, introduce their characteristics in the game, and discuss their advantages and disadvantages. Of course, it's important to note that the strength of warships can change with updates, sometimes with minor adjustments and sometimes with the introduction of new ships.

Selukan, known as a true "hexagonal warrior." It not only boasts cruiser-like speed and maneuverability but also has one of the best turning performance among battleships. Its single-round forced output can reach an astonishing 300,000. Its anti-air and anti-submarine capabilities are equally impressive, with almost no obvious weaknesses. In close and medium-range engagements, it is almost invincible, only potentially falling behind Montana at long range.
Cruiser, although lacking any active attack means, becomes a "mobile fortress" on the battlefield due to its extreme speed of 43 knots and ultra-high durability of up to 3 million. Almost no battleship dares to collide with it easily, as it might be counter-killed by accident.

Montana class, renowned for its firepower. Firing both main and secondary guns simultaneously, its single-round output can reach 240,000, and even has the potential to break the 400,000 mark. The gun accuracy is the best in the game, making it highly threatening in long-range fire suppression. Although it is slow and weak in anti-submarine warfare, it can easily suppress most battleships in frontal firefights.
Aegis Musashi, comparable to Montana in terms of firepower, its combination of multiple rocket launchers and secondary guns makes it slightly inferior in sustained output. However, it has stronger anti-submarine capabilities and remains highly competitive in overall performance.

Huaqing, with decent speed and maneuverability, its all-forced output configuration ensures exceptionally stable firepower. High-speed electromagnetic guns somewhat compensate for its weakness in long-range output, but its large hull makes manual evasion difficult, often putting it at a disadvantage against enemy ships with precise spread.
Aegis Yamato, centered around high-stability 460mm main guns, combined with fast-loading secondary guns and rocket launchers, it excels in continuous output and dual-line combat. However, with version updates, its anti-air capability has become increasingly weak, becoming a key shortcoming that limits its effectiveness.
Kronshtadt, one of the most terrifying missile-fired warships. When firing from a fixed point, once the enemy's heat-seeking missiles are used up, it can unleash an excess damage of up to 400,000, performing impressively in killing. However, it has no anti-submarine capability and often falls into a passive situation in powerful gunfights, unable to either win or escape.

Ticonderoga, a typical burst-type warship, with decent main gun firepower and a relatively balanced configuration, it also has some anti-submarine capability. However, its drawbacks are also apparent: weak anti-air, large hull, slow turning, and insufficient sustained output and transition efficiency, making it suitable as a reaping-type battleship.
Moscow, with 12 free anti-air slots and a powerful anti-submarine system, it stands out in survivability. Although its single-round forced output is only around 200,000, its extremely short weapon cooldown time gives it a terrifying DPS capability in mid and close-range combat. However, its rocket-based output method makes it somewhat powerless in long-range battles.
Bismarck, combining speed and maneuverability, it excels in point-turning, and its 777-knot main gun projectile speed also gives it a commendable long-range output. It also has forced output capability in mid and close ranges, making it a well-balanced warship in overall performance. However, its low health and anti-air capability raise concerns about its survivability, and it struggles against top-tier strong ships.

New Hampshire, with decent single-round burst and a 2+2 free missile configuration, its firepower potential cannot be underestimated. However, its long-range electromagnetic gun spread is extremely poor, with only 16 knots of speed and poor anti-air and layout, placing it at a comprehensive disadvantage in gunfights and transitions.
Massachusetts, with good mobility and anti-air level, and decent health, but essentially more like an enlarged cruiser. It lacks the instant burst and killing power expected of a battleship, and its firepower configuration is hard to compare with mainstream cruisers, leaving it with little chance of survival under the firepower coverage of mainstream battleships.
Isakov, this warship is caught in an awkward dilemma due to its inefficient lock-on missiles—playing a missile build, its output can't compete with Kronshtadt and Komsomolets; going for a high-damage build, it's not on par with mainstream battleships. Coupled with its poor acceleration and turning ability, it struggles to flexibly transfer or seize terrain in actual combat. Anti-submarine capability is perhaps its only remaining advantage.

The above is an introduction to the top 10 strongest modern warships. Because there are many strong ships in the game with small strength differences or some controversies, more than 10 ships are listed here. Some of the later-mentioned ones are very close in strength, so everyone can choose based on their preferences.