The Great White Shark is a piece of equipment in the game that garners a lot of attention from players. Many players are interested in this equipment. To effectively utilize it, one needs to focus on the right combination. You can learn about the Seven Days World Great White Shark mod pairing guide. How should one correctly pair it? Players can refer to the following introduction.

In terms of equipment, if you're planning to go for a violent route, you can choose three Moku and two Lone Wolves, which can effectively provide 50% gun damage and 50% abnormal damage. The two Lone Wolves can increase magazine capacity and critical hit rate, preparing for the subsequent use of the Great White Shark.

For mods, there are two options: Explosive Art and Bomb Strategy. Explosive Art causes higher damage but requires frequent reloading. Bomb Strategy offers a relatively good experience in practice, but after using it, the magazine capacity must be directly stacked to 20 rounds. For head mods, Anomaly Expert should be chosen; the Great White Shark has sufficient critical hit rate, and this mod can bring shooting speed and abnormal damage.

For masks, you can choose Full Bounty or Solo Blast. For clothing, you can select Desperate Survival or Shielded Protection. For pants, Critical Frenzy can be chosen, and for gloves, the choice depends on the panel's critical hit rate. If it's above 30%, you can choose Burst Damage Enhancement; if below 30%, choose Critical Hit Enhancement.

The above is an introduction to the Seven Days World Great White Shark mod pairing guide. When pairing, if you consider these aspects, you will naturally have a better advantage. For blueprints, you can choose Rapid Fire with Double Critical Hit Rate, and for containment, you can choose Girl AI.