Today, I'm bringing you an introduction to the closed beta evaluation of Black Beacon. Have you ever had such a fantasy: in a dimension filled with rifts, fighting side by side with companions of various personalities, unleashing powerful moves to bombard the battlefield, and unraveling the truth of the world through space-time travel? If so, the closed beta of Black Beacon should satisfy half of your fantasies, while the other half will depend on your hand speed and team selection.

The latest download reservation address for "Black Beacon"
》》》》》#Black Beacon#《《《《《
As an action RPG game with a secondary style, Black Beacon is not conservative in its combat. You control not just one character, but a three-person squad that you can switch between at any time. It's not just about switching quickly, but also doing it with flair. Each switch comes with a brief entrance performance, which is not only visually pleasing but also quite useful, as some characters can even provide buffs upon entering, giving more room for imagination in battle combinations. The gameplay isn't about mindlessly pressing skills; instead, it requires you to think, coordinate, position, and seize opportunities. Otherwise, if you focus solely on output, a single big move from a monster could silence you immediately.

The dodge system is very appealing. When enemies use their big skills, there's a yellow light prompt, so you don't need to memorize patterns; you can dodge based on visual cues and reaction, and a successful dodge triggers what's called "sub-time," essentially giving you a few seconds to freely attack the enemy. If you're a bit more aggressive and choose to follow up with a heavy hit, some enemies will be left standing still. This mechanism not only reduces the boredom of "invincible rolling" but also adds a sense of rhythm, making each battle feel like a fast-paced, intense stage play.

The character design is also quite impressive, not just fitting the aesthetic of the secondary circle, but more importantly, they are all bound to attribute mechanisms. Stacking two attributes can trigger elemental reactions, meaning that team composition isn't limited to the traditional damage dealer + healer + support. You can totally play with "elemental combo teams" or "elemental spread teams," especially when facing multi-attribute monsters, flexible pairing is much stronger than simply stacking stats. This mechanism forces you to think about the chemistry between characters rather than just chasing after SSRs.

The story part surprisingly isn't just a pile-up of clichéd dialogues, but has a somewhat serious sci-fi flavor. Set in a world where a mysterious substance spreads, you, as a "time-space repairer," close anomalies while traveling through different dimensions, forming temporary teams with various capable-looking characters. There are many emotional lines between characters in the story, and some scenes even have a light novel feel. The pacing is well done, neither dragging nor forcing emotional scenes awkwardly. As for character development, it's not overly complex but comprehensive enough. Leveling, equipment, and "Ancient Marks" progress in parallel, and obtaining resources doesn't rely on grinding to death; one-click sweeps and material exchange systems give you a bit of a breather.

This concludes the introduction to the closed beta evaluation of Black Beacon. The closed beta performance of Black Beacon is commendable, with deep action systems, flexible character mechanics, a solid storyline, and a satisfying art style. Most importantly, it really doesn't feel watered down, offering a fast-paced and strongly responsive experience. For players who enjoy the combination of action and secondary elements, this game is worth your attention.