In the factional confrontations of Pocket Cricket, the ability to preserve life directly affects survival and the rhythm of consecutive wins. However, many players, due to inappropriate choices of gold cards or imbalanced skill combinations, end up being instantly killed by high-burst factions in the later stages. But today, the editor brings you an introduction to which life-preserving gold cards are available in Pocket Cricket, helping everyone understand the expected goals of these gold cards, so that you can better plan your resources in the game, elevating your life preservation capabilities to a new level.

There are 5 types of life-preserving gold cards in the game: Determination to Fight Again (triggers health regeneration when near death), Seven Stars Cup (reduces damage when at low health), Prism (shortens skill cooldowns), Vain Promise (doubles healing effects and provides immunity to lethal damage), Magic Blood (converts health into shields). The acquisition of these gold cards relies on the dual improvement of faction and hero levels. For the Life faction, one must reach level 3 and have the hero upgraded to level 15 before there's a chance to draw Magic Blood from the card pool. For the Ultimate Skill faction, the hero needs to be at level 10 and have specific talents activated (such as Shadow Fiend's attack triggering ultimate skills) to unlock the drop of Vain Promise.

The life-preserving gold cards suitable for different heroes also vary greatly. Taking Spirit of the Great Bear as an example, its passive skill of adding vulnerability with attacks is highly compatible with the Life faction. When paired with Seven Stars Cup (a three-star equipment), it can trigger a 60% damage reduction when at low health, working in conjunction with the Prism of the Ultimate Skill faction to achieve continuous damage reduction. As for Windranger, due to the characteristics of the Evasion faction, it is advisable to prioritize Determination to Fight Again, extending survival time through evasion and health regeneration, while also pairing with the purple card Agile Shackles to counteract the enemy's evasion suppression. However, some gold cards have mutual exclusivity; carrying both Magic Blood and Vain Promise simultaneously will result in a reduced effect due to conflicting shield calculations.

In the early stages, if choosing a basic attack faction (such as Shadow Fiend), one should first gather the purple card Moment of Courage (increases attack speed) and the blue card Basic Attack Enhancement to quickly establish a winning streak economy. During the third round, when refreshing artifacts, choose Battle Item Storage to ensure an economic advantage, accelerating the acquisition of life-preserving gold cards. In the mid to late game, adjust the life-preserving strategy based on the enemy lineup. If the opponent is a poison damage faction, equip the Poisoned Blade in advance to activate the 45% lifesteal from Determination to Fight Again, offsetting the loss of health.

Life-preserving gold cards do not exist in isolation; their value lies in their synergy with purple cards, equipment, and talents. In terms of economic management, sacrificing some interest in the early stage to maintain a winning streak, and then using the 200-gold reward from the winning streak in the mid-game to quickly level up to 15 and unlock advanced gold cards, is the core logic for stable victory.