In modern warships, for casual players who actually want to advance, the method is very simple. In fact, there are many powerful ships for casual players to choose from in the game. Today, the editor brings you a full list of ship recommendations for Modern Warships. The key to choosing a ship is cost, weapon compatibility, and version strength. How to choose a ship naturally becomes the key to survival and team contribution. Newbie friends, come and see if there is a type you like!

Level 1 Ship Recommendation: PC3 Hurricane, the core advantage lies in its 100,000 USD low price, equipped with 6 Griffin missiles (12,000 damage at close range), and a speed of 35 knots allowing for quick raids on fragile destroyers. Air defense configuration: only 1 air defense slot, equipped with a Goalkeeper CIWS (firing rate of 10,000 rounds per minute), manually locked anti-ship missile interception. In PVE, it can instantly kill a Type 056 destroyer and immediately withdraw, no need to upgrade air defense, prioritize upgrading missiles to purple (reload time reduced to 10 seconds).

LCS-3 Fort Worth: Its feature is the built-in anti-submarine helicopter, with a main gun firing rate of 0.8 seconds per shot (Oto 76mm), suitable for multi-line operation players. Air defense is slightly lacking, 2 air defense slots can be equipped with bent missiles (interception rate of 60%), manual target switching is required for survival, it is recommended to launch heat-seeking decoys and run away when encountering a group of aircraft.

Two Level 2 Ship Recommendations: Horizon-class, Haguro. The Horizon-class's Oto 76mm main gun has automatic air defense, missile slots carry Sea Star (15,000 damage at close range) and HUWS torpedoes (80,000 burst). 3 air defense slots mixed with bent + HQ, manually prioritize intercepting BrahMos missiles, rocket launchers carry RBU-6000 anti-submarine. Upgrade the main gun and missiles to purple, blue quality for air defense is enough to handle most scenarios.

Haguro has 3 210mm main guns (8,000 damage per shot), suitable for infinite output in PVE by hiding behind terrain, but only 2 air defense slots, use smoke grenades to avoid focused fire, rocket launchers use the original A22 to clear submarines, prioritize upgrading the main gun's firing rate.

Level 3 Ship Recommendation: Nanchang 055, this is a versatile warrior: 3 missile slots (recommended X51 Wave Rider) + 3 main guns (TMF155 critical hit gun) + 2 torpedoes (Spearfish 80,000 at close range). 6 air defense slots equipped with SeaRAM (missile interception) and Pantsir-M, manual priority: anti-ship missiles > bombers. Roam at medium distance to focus fire on fragile targets, retreat using repair skills when low on health, good for both solo and team play.

Massachusetts (Battleship) comes with stealth coating, main gun range 20 km (210mm high trajectory), B100 rockets for cross-mountain anti-submarine. 3 air defense slots equipped with HQ + Kashtan, prioritize survival over offense, use smoke grenades to buy time when facing a torpedo barrage.

Zumwalt has one of the top three detection ranges in the game, uses Tomahawk (long-range consumption) and Kalibr (50% armor penetration) missiles. Only 4 air defense slots, mix SeaRAM and bent, manually intercept anti-ship missiles, rely on terrain to evade aircraft.

Aircraft Carrier and Cruiser: Cavour (Aircraft Carrier), uses Tomahawk missiles (range 550 km) for long-range consumption, carries F-35B (stealth penetration) and F-15E (anti-submarine) aircraft. 8 air defense slots equipped with Aster (interception range +15%) and Kashtan, hide behind terrain to output, release aircraft in batches to prevent downtime.

Chungnam (Cruiser): Has the best concealment in the game, suitable for flanking attacks. Equipped with non-heat-seeking missiles, torpedo slots carry Spearfish (burst at close range). Average air defense, but its ultra-small size can avoid rocket fire. Use terrain to approach the target, unleash main guns and torpedoes to deal instant damage, then retreat immediately after attacking.

Bessie (Cruiser) deals 220,000 forced damage per round, air defense slots equipped with Pantsir-M and HQ, capable of intercepting both missiles and aircraft. Upgrade the main gun and missiles to purple, blue quality for air defense is sufficient.

Casual players should prioritize the 055 or Horizon, balancing output and survival. Pay-to-win players can choose Chungnam, Bessie to reach the upper limit. Focus on cultivating 1-2 main ships, familiarize yourself with operations through more PVE, and gradually transition to higher-tier ships later. The core idea is to leverage the characteristics of the ship to target the enemy's weaknesses.