In the world of Rock Kingdom, the Dual Lamp Fish, as a water and electric dual-type spirit in the game, requires attention when players want to use it. This is because there are specific considerations for the skills it carries. To help everyone carry the right skills, today we will bring you a skill pairing guide. In this guide, we will tell you the four skills that this spirit needs to carry. You can follow along and equip them accordingly.

When it comes to the skills this spirit needs to carry, the first skill is called Thunder Drop. This is an electric type skill that, after activation, can cause 100 points of damage and then give a 20 power bonus for the next use. This 20-point bonus will take effect the next time the skill is used. This is the first skill.

The second skill is Water Wave, a water attribute skill that can deal 100 points of magic damage to the enemy. After causing damage, it also provides a 20-point damage increase, similar to the previous skill, which will take effect the next time the skill is used. This is the second skill.

The third skill that needs to be carried is called Power Up. This skill, upon activation, allows the player to immediately leave the battle and switch to another spirit. The new spirit gains 8 energy points upon entering the battlefield. This skill is very powerful and is considered a god-tier skill in multi-spirit battles.

The last, the fourth skill to be carried is called Pour. When activated, this skill deals magic damage to the enemy and then has an effect that dispels all marks on both sides. This effect can effectively remove negative effects from oneself and clear beneficial effects from the enemy, bringing both sides back to the same starting point.

The above is all the content about how to play with the Dual Lamp Fish in Rock Kingdom. After reading the introduction in the article, everyone should now know how to use this spirit. Once you understand how to use it, you can follow the instructions in the article to pair the skills in your subsequent gameplay.