Leader is a high-burst level 4 destroyer in the game, mainly focusing on mid to close-range ambushes and rapid takedowns, suitable for players who prefer quick battles. To help players quickly master its gameplay mechanics, we bring you a guide on how the modern warship Leader performs. Its core advantage lies in the coordinated burst of missiles and main guns, but it has average mobility and weak air defense, requiring reliance on positioning and preemptive suppression. Let's get to know more about it below!

Missiles must choose either the Zircon hypersonic missile (strong penetration against air defense) or YJ-21 (high damage AOE). Main gun options are Huangpu River 45B (fast firing + anti-air) or AK-130 (high armor-piercing). Use Physicist torpedoes (high damage rapid fire) to supplement close-range bursts, and equip 726-4A rockets for clearing submarines. For air defense, use Pantsir-M (medium to long-range interception) or 730C (rapid-fire close-range), prioritizing the interception of anti-ship missiles.

At the start, stick close to mountains or islands to block line of sight and avoid being locked on from a distance. Prioritize locking onto fragile targets (destroyers, submarines) with Zircon missiles to break defenses, followed by rapid main gun fire for takedowns. When facing battleships, maintain a distance of over 6 kilometers, using YJ-21 to wear them down before switching to rockets for a close-range assault. Manually switch air defense to target anti-ship missiles and bombers; when low on health, activate repair skills to tough it out, reserving torpedoes to counter close-range threats. Prioritize upgrading missiles and main guns to purple quality, then reinforce torpedoes and rockets. Also, require the Aurora Barrier coating for a 10% increase in air defense interception rate. Save up Zircon fragments weekly, and low-spending players should focus on developing the Leader, while other ships can use white equipment as a temporary solution. Note that its air defense is relatively weak, so there's no need to invest too many resources into defensive modules.

Its primary counter is aircraft carriers, so when teaming up, pair with the 054A frigate to bolster air defense. In solo matches, use smoke grenades to disrupt lock-ons and use terrain to avoid long-range fire. Against submarines, switch to rockets and torpedoes for a quick kill, avoiding close-range torpedo attacks. When encountering high-defense ships like Zumwalt, engage in hit-and-run tactics around obstacles. Advanced players can swap to railguns (with a range of 200 kilometers) for targeting carriers and replace missiles with DF-17 (maneuverable penetration). Upgrade to dual-band radar to increase detection range, prioritizing the lock-on of enemy core units (such as command ships). If resources permit, purchase the exclusive "Shadow Assault" coating to enhance stealth.

With its high burst and tactical flexibility, the Leader becomes an optimal choice for mid-tier fast-attack strategies. The key to playing is to initiate first, breaking through defenses, and then harvesting, using terrain and skill rotations to compensate for survival weaknesses. It is suitable for players who enjoy fast-paced combat and excel at seizing opportunities, allowing skilled players to end battles within minutes.