How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

2025-04-18 16:03:20

The treason system in the game is quite complex, and many players may not pay much attention to this feature from the start to the end of the game. In fact, its role is quite significant. So, let me tell you what to be aware of when committing treason in the Age of Sail Legends. If you still don't know how to play the treason system, then you must follow my steps closely. Below, I will provide a detailed introduction to the treason system and share gameplay strategies with everyone.

How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

1. Three Methods to Identify the Strength of a Country

1. Palace Identification Method: At least prepare 3 characters with a total reputation ≥ 20,000 in three countries. First, try using one character to see if there is a treason option. By cross-comparison, you can sort out the ranking of the seven countries' strength, preparing for subsequent treason.

2. Canal Identification Method: The principle is that the stronger the country, the higher the Panama/Suez Canal toll. Since an entry permit is required, it's inconvenient for small accounts to investigate. You can ask players from various countries about the toll to infer the country's strength.

3. Imperial Edict Identification Method: The principle is that the stronger the country, the higher the upper limit of imperial edict missions. Check the upper limit of imperial edicts through the palaces of each country (Caribbean entry permit required), and your own character can check directly.

How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

2. Treason Strategies and Precautions

1. Recommended Order: First, defect to a country slightly weaker than your current one, then gradually defect to the smallest country, and finally defect into Turkey. If there are still countries you haven't defected to, start from the largest country and handle them in order from large to small.

2. Comparison of Treason Rules: Reputation consumption and relationship requirements for treason, whether communication is needed, Large Country → Small Country, each dimension reduces by 5,000, and the relationship only needs to be ordinary, no items required. Small Country → Large Country, each dimension reduces by 50,000, and the relationship needs to be intimate, requiring items. To defect into Turkey, a National Merit Certificate is needed, and the relationship needs to be intimate, requiring items.

3. Impact After Treason: After completing the treason, the relationship with the original country becomes hostile. For example, if the relationship with France is hostile, you cannot use the Paris carriage. However, there are ways to alleviate this; spending time at sea naturally reduces hostility. Use the "Pardon Petition" item (obtainable from the North American Pioneer Port Printing Bureau lottery).

How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

4. Usage Tips for the Paid Item "Fugitive Book": This item allows direct treason without deducting reputation and without changing the relationship with the original country, but it can only be used in the palaces of England, Portugal, Spain, the Netherlands, France, and Venice, and cannot be used for Turkey.

5. Lieutenant Communication System: The lieutenant must have the skill to communicate with the target country and be placed in the patrol leader position. Click on the NPC of the target country at sea, select "Communicate" to increase friendliness. You can communicate once every 10 days, and there is no option if the time has not arrived.

6. Precautions: The higher the hostility, the lower the success rate of communication. If it fails, there is no bonus.

How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

3. Investment and Tax Management After Treason

1. Port Investment Suggestions: Invest 5 million in ordinary ports to unlock shipbuilding and hidden trade goods. For industrial revolution ports, invest to open up the shipbuilding function. A safe approach is to invest 100 million in each port (but the cost is high). One thing to note is, don't forget to invest in the six Central American pioneer ports.

2. Tax Rules: Non-allied port tax rates for the three major powers are 14%, and for smaller countries, 7%. Players in their own country are completely exempt from taxes. Titles ≥ Earl and port occupancy ≥ 10% are exempt from taxes.

How to Play the Treason System in the Age of Great Voyages: A Guide to the Treason System Gameplay

Above is the guide I brought to you on what to be aware of when committing treason in the Age of Sail Legends. The system may seem complex, but you just need to focus on a few key points, such as identifying the strength of the country, the impact of treason on the game, and the subsequent tax impact.

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