How should points be allocated in Blade & Soul 2? In fact, within the game, different roles have different attribute point allocation patterns. This time, I will explain in detail how to correctly allocate points in the game, hoping that this content can be helpful to everyone.

If a player uses a strength-based class in the game, such as Swordsman, Boxer, or Axeman, they need to focus on increasing the strength attribute. Increasing the strength attribute not only boosts attack and defense but also adds penetration effects. The secondary attributes for strength-based classes can be agility or defense.

It's worth noting that the damage output of the Swordsman is higher than that of the Boxer and Axeman. Therefore, in terms of secondary attribute selection, the Swordsman can actually use a full-agility build.

If a player uses an agility-based class, such as an Archer, the primary attribute must be fully maximized for agility. Agility increases the efficiency of long-range penetration and adds critical hit damage. For agility-based classes, the secondary attribute can increase hit rate, which slightly boosts attack power and also improves accuracy.

If a player chooses an intelligence-based class, such as a Kung Fu Master or Summoner, the main attribute to focus on is intelligence. Intelligence enhances spell penetration and endurance, and while boosting spell attack, it also reduces the overall cooldown time of skills.

The secondary attributes for intelligence-based classes can be skill haste and critical strike rate. These two secondary attributes can be allocated in a one-to-one ratio.

For support classes, such as Mystic, the primary attribute can increase healing effectiveness and add points to attack and intelligence values. For secondary attributes, the focus should be on reducing skill cooldown times. Similarly, players can also increase some health values to ensure the survivability of the support role.

The above content is a comprehensive guide on how to allocate points in Blade & Soul 2, specially brought to you by me. In the game, it's not just the point allocation that is important; the constellation point allocation also needs to be fully lit up. I hope that after reading this content, everyone can go into the game and experience it for themselves.