The game is quite hardcore in terms of combat gameplay, with both character design and battle mechanics being very distinctive. It is still highly recommended for everyone to give it a try. Below, I will tell you about the characteristics of the combat system in this game. If you are still unsure how to quickly get the hang of the game, be sure to follow my lead. The following will provide a detailed explanation of the combat system and share some gameplay strategies.

1. Detailed Explanation of the Combat System:
1. Most fighting games have a basic triangular counter-relationship, and this game is no exception. Each character in the game has basic moves called normal attacks, which can interrupt regular attacks, but can also be blocked by defense. After successfully blocking, at an appropriate time, using a regular attack can trigger a defensive counter. Finally, when the opponent is defending, using a regular attack can trigger a grab, which is the most basic triangular counter-relationship.
2. When the opponent is using a regular attack, players can seize the opportunity to use skills to directly hit the opponent. When the opponent uses a skill, everyone should use defense. After successfully blocking, within a specific short period, a regular attack can be used for a defensive counter and continue the attack. When the opponent is defending, using a regular attack will directly turn into a grab, with the range of the grab slightly different from a regular attack, so it's important to pay attention to this.

3. On top of this, the game also features a stamina system, which can be considered the core system of the game. When not performing any actions, one stamina can be used for a dash. During an attack, two stamina can be used to cancel the current attack and reset the attack state. When being attacked by the opponent, three stamina can be used to forcibly escape. If attacked by the enemy, using three stamina to forcibly escape has an internal cooldown of 12 seconds, so the timing of using the escape must be cautious.
4. The purpose of dashing is to quickly close the distance to the enemy or to quickly pull away. If a perfect dodge is achieved during a dash, the stamina used will be returned. Additionally, regular attacks consist of multiple segments, with the last segment knocking the opponent into the air. For example, if the fourth segment of a character's attack knocks the opponent into the air, you can use stamina after the third segment to reset your attack state, and the regular attack will start again from the first segment. Moreover, moves can also be canceled directly with stamina, allowing for the completion of more difficult combo techniques.

5. There is also a type of move called a risky move. Normal moves emit a blue light when activated, while risky moves emit a red light. When a risky move is activated, the character enters a state of invincibility and cannot be interrupted, which is a common design in many games. Currently, there are not many characters in the game that have risky moves. Lastly, there are ultimate moves, which require accumulating energy during the battle. Upon successfully hitting the opponent, they can cause significant damage, which is also a fairly common feature. The game has a lot of play techniques, and almost all can be linked with the use of stamina. For example, when using a big move, if you can predict that the opponent will use defense, then canceling the big move to perform a grab is a very effective counter.

The above is the guide on the characteristics of the combat system in this game. Overall, the combat mechanism of the game is relatively complex, especially the unique stamina system, which brings more possibilities to the game. However, everyone should also pay more attention to the timing of its use.