"Black Beacon" is an action role-playing game where players take on the role of a member of the Seers' Association, working with other members to combat anomalies from other worlds, contain beacons, and handle various anomalies. The game has not officially launched yet, but there have been tests, and some players are curious about how "Black Beacon" performs in actual gameplay? Mainly regarding the game's graphics, modeling, and also the feel of combat operations. Below is a brief introduction.

The character illustrations in Black Beacon use a semi-thick painting style, somewhat leaning towards a Korean aesthetic. In terms of picture quality, as it stands, it may not be outstanding when compared across the entire industry, but if placed within the same category of games, it can be considered quite prominent.

The character illustrations and models are not particularly exquisite, but the character designs have a distinctive personal style, highlighting the personality of the characters themselves, which also fits well with their portrayal in the story. The game scenes are very detailed, and the styles of different civilizations are well represented. For example, the Tower of Babel clearly adopts an ancient Babylonian art style, while the later Qian Kingdom reflects Chinese aesthetics.

The game perspective can switch between a 2.5D top-down view and a 3D view. During battles, the character movements are very smooth, without any deliberately flashy or meaningless actions, emphasizing the impact of each hit. Using skills consumes technique points, and when you have enough, you can use them consecutively.

However, the game currently has a minor issue with targeting, sometimes causing the camera to shake uncontrollably. This is based on feedback from the closed beta, and this part should be optimized after the public beta launch. In terms of core gameplay, it follows a more streamlined level-clearing approach, including tower climbing and similar activities.

The above is a general introduction to how "Black Beacon" performs in actual gameplay. Currently, the game's performance in character illustration and modeling is quite good for its genre, though not top-tier. The scene design is excellent, and the combat provides a satisfying experience, though it may feel a bit repetitive after prolonged play. Of course, the above views are based on the closed beta, and everything will depend on the final version upon official release. Those interested can look into it further.