In the game Future Reversal, there are many dungeons, each containing different types of monsters and bosses. Players need to utilize the characteristics of their weapons and understand the boss mechanics to clear the dungeons. The Metropolitan Hunting Ground is a popular PVE dungeon, so some people may ask how to clear the Metropolitan Hunting Ground in Future Reversal? Here, I will provide a strategy for clearing the Metropolitan Hunting Ground.

After entering the map, it is recommended to choose the Hurricane Hammer as your weapon. The advantage of this weapon is its high rate of fire, which can quickly sweep through small monsters on the map. Its shooting speed is relatively stable, making it unlikely to miss, and its passive skill can increase movement speed. This weapon is generally useful in most dungeons, and it's highly recommended that players unlock it.
In the early stages of the Metropolitan Hunting Ground, the map mainly features small monsters surrounding the player. Players can use the Hurricane Hammer to clear these small monsters, and by using the character's Lightning Electromagnetic Field skill, they can generate an electric range to speed up the clearance. This leads to the first boss room - the Gold Medal Brawler. The mechanism of this boss is quite simple, with his attack patterns being mostly melee.

The boss will have increased movement speed, charging towards target positions or leaving a ranged area where he stands. Players only need to move slightly to dodge the boss's attacks and then focus fire on the head. Since this dungeon is typically played with multiple people, the boss's targeting is very slow. Even if players stand behind him, the Gold Medal Brawler won't turn around to attack. For weapons, it's best to choose a shotgun, as this type of gun excels in dealing high burst damage at close range.

The only notable mechanism is when the boss, at half health, stands still to absorb energy. Players should attack the surrounding energy field, causing it to break and the boss to enter a brief pause state. At this point, intense firepower can take the boss down. Early resources can be used to enhance weapon attributes, focusing entirely on increasing output, as later bosses require high burst damage to defeat.

Clearing the mid-game small monsters along the way is straightforward. When you encounter the final boss, Dr. Z, this boss has two phases. In the first phase, he attacks from a wheelchair, primarily using ranged shockwaves and explosions, which are clearly indicated. Moving to a safe position can avoid these, and then focus fire on the head, even getting up close, as the first phase has limited offensive capabilities. Once the boss is reduced to one-third health, he enters the second, more aggressive phase.
In this phase, an electromagnetic field surrounds the boss, and players can only attack within this field. The boss will show clear signs of charging and can create small shockwaves, becoming much more agile. The strategy is for the team to spread out to draw fire, while attacking players continuously dodge, and the rest of the team focuses on dealing damage. This approach can lead to defeating the boss. In summary, not clustering together makes it easier to clear the dungeon.

This is all the information I have provided on how to clear the Metropolitan Hunting Ground in Future Reversal. The two bosses in the hunting ground are not particularly difficult, with their attacks mainly being melee. Generally, spreading out to draw fire and having the rest of the team deal damage can lead to victory.