The open space destruction mechanism is actually the Break mechanism in the game, which is a very important design element throughout the entire combat. In this issue, we will explore what open space destruction is and the related mechanisms and introductions of the Break mechanism. Understanding these elements can help players quickly get into the battle!

Open space destruction, or Break, can be understood as [shield breaking] in other games. In the game, Break is a value accumulated by players through continuous attacks on enemies. When this value reaches the maximum that a character can withstand, it is released as a Break. When a Break is triggered, the damage the character deals to enemies multiplies.

This damage can reach 3.75 times the current character's damage, interrupting the enemy's actions when triggered. The target enemy will also be brought into a Break state, during which the damage they receive is doubled. The character's Break value continues to accumulate, forming a chain of Break damage.

The effects of triggering a Break are related to the character, with the greatest influence being the character's weapon. Depending on the form of the weapon, the triggered Break effect varies. When support characters trigger a Break, they provide beneficial buffs to teammates. It's important to note that while Break can deal damage to enemies, if the attacked enemy falls, the Break resets.

To ensure the highest damage output, players should avoid letting their characters fall, as this would prevent damage from stacking. We have provided a detailed introduction to what open space destruction is. The Break mechanism is a unique combat system in the game, and mastering its use can significantly enhance a player's combat effectiveness!