Dagger is a weapon in Blade & Soul 2, which can also be understood as a class. Different classes have different strengths with their weapons, and of course, there will be a focus on attribute allocation. So how should you allocate points for the dagger in Blade & Soul 2? Below, we will provide recommendations for point allocation for the dagger class, and we will also briefly introduce the gameplay characteristics of this class.

The skills and damage sources related to the dagger class are mostly associated with the "technique" attribute. The overall class characteristic is geared towards dealing burst damage in a short period, so all attribute points for the dagger should be allocated to agility. This class is quite flexible, and as long as you have some positioning, the survival pressure is not significant.

Of course, to fully utilize its power, your reaction speed is also crucial. You need to be able to quickly capture the enemy's attack rhythm and respond accordingly. Before attacking, the character will have a brief slow movement phase, during which they gain powerful buffs, and then they can instantly close in on the enemy to launch an attack.

The dagger can instantly vanish from the enemy's sight, significantly increasing its own movement speed, and then launching a surprise attack from behind. Not only can it instantly stun the enemy, but it can also follow up with a series of attacks, dealing a high burst of damage.

Compared to other classes, the dagger has a very high attack frequency. Although its base attack power is not outstanding, by relying on high-frequency strikes and combining them with damage-increasing and extra damage skills, it can still deal considerable damage in a short time. The dagger needs to maintain a continuous attack rhythm and quickly dodge back when the enemy attacks, then use thrusts to counterattack. Once it hits the enemy's weak point, it can trigger a high vulnerability effect.

The above is the introduction to the point allocation for the dagger in Blade & Soul 2 and the characteristics of this class. The dagger is not suitable for direct head-on confrontations, as it is relatively fragile. It is more suitable for maneuvering around in combat, finding weaknesses, and quickly finishing off enemies. It is a melee damage-dealing class that relies heavily on skill. In team battles, it can penetrate the enemy's rear with its stealth ability and complete critical kills.