In the world of Rock Kingdom, each spirit has its own unique characteristics and skills, allowing them to be employed in different teams. The energy mechanism is very important because many critical skills require energy, leading to the creation of an energy consumption system. Naturally, how to pair the energy consumption system in Rock Kingdom has become a focal point for players. Here, I will provide some methods for pairing the energy consumption system.
The energy consumption system is essentially a system that consumes energy. On our side, we need to choose spirits that can deplete the opponent's energy, so that they cannot release high-energy skills, thereby completely defeating the opponent with overwhelming force. A crucial skill in this system is Spirit Descent.

When this skill is released, it marks the opponent and reduces their energy by one point. If used frequently, the opponent will almost always be in a state of low or zero energy, limiting them to using lower-tier skills. Meanwhile, our side will have higher energy, enabling us to defeat the opponent in one go.
For spirits, Carolas is recommended. In terms of skills, Spirit Descent is a must. Other skills should include life steal and those that increase self-attack power. This ensures your health remains robust and allows you to repeatedly use the descent skill, thus lasting several rounds on the battlefield.

Next is Shadow Tree. The advantage of this spirit lies in its toughness. Although it doesn't have many offensive skills, it can rely on its life steal and defensive skills to withstand the opponent's attacks. It also has a special trait that causes the opponent's evolved form to regress, effectively rendering them combat-ineffective.
Then there's Flower Shadow Antelope, which is more control-oriented. She can carry the Bat skill, which guarantees to drain the opponent's health to maintain her own. Additionally, she has two control skills: one interrupts the opponent's casting, and the other, Fright Box, reduces the opponent's energy by two points, preventing them from quickly regaining energy.

Following that is Phantom Mushroom, who plays a supportive role in the system. She only needs to carry two key skills: Retaliation, which lowers her own damage reduction, causing the opponent to deal less damage, and has a chance to reduce the opponent's energy bar by four points. Once triggered, the opponent will hardly be able to use any critical skills. The other skill is still Interruption, used to disrupt the opponent's enhancement skills and prevent being wiped out later in the game.
Snow Spirit is also support-oriented. She only needs to carry two key skills: the first is Mischief, which directly reduces the opponent's energy bar by four points, and the second is Ice Beam, increasing the opponent's energy cost by two. If these two skills hit, the opponent will basically be unable to release any major moves. The last spirit can be chosen freely.

The energy consumption system focuses on high energy depletion. Although the damage output isn't very high, preventing the opponent from using critical skills is enough to wear them down. Moreover, the team generally has good survivability, though battles may take longer.

Currently, this is all the information I have provided on how to pair the energy consumption system in Rock Kingdom. The energy consumption system relies heavily on its mechanics, primarily to prevent the opponent from using energy to cast major skills. While the overall damage is average, the strong survivability makes it easy to secure victory.