Understanding the cards in "Code Slaughter" is the foundation of playing this game well and is key to whether people can get started with it. So today, I'll take everyone to look at the comprehensive guide to the card attributes in Code Slaughter, so you can know what types of cards there are in this game and their respective functions, ensuring that you can get a handle on Code Slaughter more quickly. Those interested in Code Slaughter, please take a look, don't miss out.

1. Action Cards
Action cards, also known as basic cards, include regular ones like Kill, Dodge, and Wine. After they are played, the player is considered to have performed a certain action as described on the action card, such as using a Kill on someone else. Each action card has its own play rules, and if a player's current state does not meet the play rules of the action card, then the action card cannot target that player.

2. Tactics Cards
Tactics cards are a type of card that heavily emphasizes tactical strategy when used. Unless the play rules are triggered, there are almost no restrictions on their use, and the same tactics card can be used multiple times in one turn. They usually have a variety of special abilities, and when used in conjunction with action cards and equipment cards, they can produce very impressive combo effects.

3. Equipment Cards
Equipment cards are relatively unique in Code Slaughter and can be subdivided into three categories: Horses, Armor, and Weapons. After being played, they are placed in the player's equipment slot and provide various bonuses to players. Additionally, in Code Slaughter, there is no rule that only one piece of the same type of equipment can be equipped. Players can freely equip their characters with three different weapons, or one of each: a horse, armor, and a weapon, offering considerable flexibility.

Above is the comprehensive guide to the card attributes in Code Slaughter. The three different types of cards each have their own uses, and players can reasonably play them according to their needs, maximizing the benefits of their plays, thus making it easier to win.