How to play the Heterocycle Cultivation System? The character development system of Heterocycle, at first glance, may give people a complex impression. However, when everyone delves into its essence, they can understand the orderly logic and structural layout it contains. This system can be seen as an innovation and upgrade to the traditional 2D game cultivation model, carrying forward classic elements while ingeniously integrating innovative design concepts.

Beyond basic level advancement, the cultivation framework of Heterocycle mainly focuses on four key components: Arc Disk, Void Curtain (including Cartridge and Drive Block), Awakening, and Abnormal Ability. The Arc Disk is each character's unique weapon, meticulously designed according to their characteristics. Although it has strict compatibility requirements, it is quite straightforward in operation, requiring only the targeted supplementation of corresponding attributes based on the character's actual needs. In contrast, the Void Curtain system is more intricate, consisting of two parts: Cartridge and Drive Block. The Cartridge part has slots on both sides, while the layout of the Drive Block ingeniously borrows from the design concept of Tetris.
Players need to carefully plan the configuration of Cartridges and Drive Blocks, and the Awakening system, like the wheel of fate for characters, provides space for personalized choices, marking a significant advance. However, such a design also comes with certain difficulties, as improper choices may lead to discussions. As for Abnormal Abilities, which refer to the skill upgrade process, it is relatively intuitive and easy to understand, meeting the psychological expectations of most players. In the cultivation system, the ingenious combination of Cartridges and Drive Blocks is a notable feature, with its inherent complexity enough to spark players' interest in deep exploration, and the joy during the exploration process naturally arises.

The current cultivation system emphasizes providing positive numerical returns to players through increasing levels and skills, and by setting stamina values and limiting the output of material resources, it cleverly extends the character's growth process. However, this system also faces some challenges, such as the often tedious and monotonous process of collecting materials needed for upgrades, with the core significance of character growth mostly only felt at the moment of clicking to upgrade or break through. Additionally, in what should be a freely explorable urban game world, players still need to specifically seek out special dungeons for experience acquisition.

In the game, every character has the opportunity to equip any Arc Disk. However, the special abilities of the Arc Disk are only activated when combined with specific characters. For example, a compatible Arc Disk means that its unique effect will only be displayed when paired with an Instinct type character. So far, the game has designed five different types of Arc Disks: Instinct, Cognition, Attachment, Constraint, and Emotion. Observing the existing eight characters, it can be found that those with Attachment Arc Disks typically play roles such as tanks, shield bearers, or survival positions. Constraint Arc Disks are more suitable for characters skilled in control and crowd management. As for Instinct, Cognition, and Emotion Arc Disks, they each demonstrate outstanding potential for damage output.

The above content is an explanation about the Heterocycle Cultivation System. In short, the cultivation part of this system is both rich and intuitively mechanized. Players can easily grasp its essentials after just a few cultivation practices. More delightfully, these four aspects of cultivation can be developed simultaneously.