A detailed analysis of the peak point allocation for the hero without flash is definitely a guide that many beginners would want to know. The allocation of various attribute points should be divided according to the type of build the player wants to develop. In this article, I will specifically bring you a detailed analysis of the peak point allocation for the hero without flash, hoping that this content can be helpful to everyone.

In the game, there are three types of builds. The first main build is the damage output type, which includes a combination of critical hit and elemental builds. The priority for this build's point allocation should be focused on the critical hit rate, with players needing to increase the critical hit rate multiplier to over 50%. This is because, after increasing the critical hit rate to over 50%, players can trigger the in-game special mechanism "qualitative change", which enhances the critical hit frequency of fire whirlwinds.
Next, players need to increase critical hit damage, which must be twice the number of points in critical hit rate. For example, a 50% critical hit rate corresponds to 100% critical hit damage. Finally, players need to pay attention to attack power values and elemental penetration capabilities.
Of course, if the team being developed by the player does not have any elemental attack attributes, it can also be changed to rage recovery values. In terms of equipment selection, the four-piece set of Eternal Overlord can be used to increase multi-casting ability.

The second build is the control build, where the stun and freeze effects in the control build can greatly enhance the player's AOE output capability.
In terms of point allocation, focus on speed and attack speed, which should at least reach 45%, otherwise, the ice explosion cycle cannot be triggered. Next, the control ability needs to be enhanced, with players able to increase the probability of stun or freeze to over 40%. Of course, this probability is not the higher the better, keeping it below 50% is sufficient.
The last attribute that players need to pay attention to is the vulnerability attribute, with the vulnerability attribute points needing to reach over 30%. In terms of equipment selection, the six-piece set of Dark Energy Eternal can be used to increase ice explosion damage.

The last type of build is the defense build, which has two development routes: the survival route and the counter-damage route.
In the survival route, the player's priority for point allocation is health and block values, with defense values temporarily not requiring points. When paired with Terra Mythical equipment, very strong sustainability can be obtained.
The counter-damage route requires players to focus on the allocation of defense attribute values and also to pair with Thorn Armor.

The above is the complete guide to the detailed analysis of the peak point allocation for the hero without flash that I have specially brought to everyone this time. During the game's combat process, players need to make the correct skill choices based on the attributes of the abyss. I hope that after reading this content, everyone can actually go into the game and experience it for themselves~