Today, I'll be introducing you to the full list of identities in Codename: Slay. In addition to the classic four identities—Lord, Loyalist, Rebel, and Insider—the game introduces many unique identity cards with special mechanisms, making the gameplay more exciting and unpredictable. It's hard to tell who will be the ultimate winner until the very end. These identities are all very interesting to experience, so please take a look.

1. Lord Category Identities
Lord: The traditional Lord identity. If eliminated, the Lord and Loyalist factions lose.
First Lord: If eliminated, the game continues, and they designate a player to become the new Lord.
Later Lord: The player designated by the First Lord receives the Later Lord identity, retaining their original faction. If eliminated, their original faction loses the game.
Hidden Dragon: Can hide their identity at the beginning of the game. When revealing their identity, they can take one hand card or equipment from each player.
Enlightened Lord: Reveals their identity at the start of the game and can check any player's identity during their turn.

2. Loyalist Category Identities
Loyalist: No additional skills, belongs to the same faction as the Lord.
Heir: Remains a Loyalist until the Lord is eliminated. Once the Lord is eliminated, becomes the new Lord and immediately gains an extra turn.
General: Can reveal their General identity and gain the ability to use one extra "Kill" per turn.
Guard: Acts like a tank, can block damage for the Lord when they are on the brink of death and can play all their "Kill" cards at once against the source of damage.

3. Rebel Category Identities
Rebel: No additional abilities, similar to traditional Rebel gameplay.
Chieftain: A special identity within the Rebel faction. Can reveal their skill to let any character draw two extra cards. If the Chieftain dies while revealed, the Rebel faction loses immediately.
Strategist: Can reveal their identity to gain three extra strategy cards.
Vanguard: Identity is hidden at the beginning of the game. When revealed, can swap positions with a chosen character.

4. Independent Category Identities
Insider: Victory conditions are the same as the traditional Insider.
Assassin: Can choose a target, and upon eliminating that target, wins the game. The Assassin's victory does not affect the win conditions of the remaining players.
False Emperor: Can assume another player's Lord identity. When revealing their true identity, all other players receive one point of damage.
Yellow Turban: Similar to the Insider, but can deal three points of damage to a player, turning them into a Yellow Turban. However, cannot turn Lord or False Emperor identities into Yellow Turbans.

The above is the complete introduction to the identities in Codename: Slay. These unique identity cards are well-designed and add a lot of fun to the game. If you're intrigued, go ahead and try out these new identities.