AI mechanical entities in the game are particularly important, each with their own unique features, as well as different combat capabilities and attributes. Below, we share the main AI mechanical entities with players to give them a basic understanding, since these mechanical entities play a crucial role in the gaming experience and bring a unique feel to the entire game.

The mechanical zombie, as one of the earliest appearing AI mechanical entities, was created by a mysterious organization for the purpose of taming dinosaurs. This type of mechanical entity has particularly strong adaptability and combat ability, with its mechanical arms possessing astonishing strength and flexibility, allowing for precise strikes during battles.

Mercenaries also belong to the AI mechanical entities, serving as elite forces on the experimental island, driven by neural networks and combat algorithms. They can adapt to continuously changing tactical needs. Currently, these mercenaries have very robust armor, capable of accurately striking targets and reducing friendly fire.

Vigilance drones, designed by a mysterious organization, are used to monitor dinosaurs. These drones are equipped with high-definition cameras, infrared sensors, radar, and other reconnaissance devices, enabling surveillance in various complex environments. They have strong endurance and cover a wide area.

Type I Howling Guardian is a robot developed by the mysterious organization to prevent zombies. It represents the achievements of the mysterious organization in the field of automation, equipped with a very advanced shield system that can activate an energy shield at critical moments to protect itself from attacks.

There are many AI mechanical entities in Adversity Rebirth, and they play particularly important roles in the game. Their presence brings a more thrilling combat experience to players. However, when playing the game, players need to choose suitable mechanical entities based on their combat needs and preferences.