Following the recent 6.0 update, it was unexpected to see the 7.0 update arrive just a month later. The last update introduced many new systems, including training, research centers, and new champion skins, etc. So, what does this Warhammer 40K Space Marine 2 7.0 update bring? Let's take a look together, and this time, there are also some forward-looking contents released.

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I. Core New Additions
Chapter Packs and Champion Packs
Chapter Packs: Contain new story missions or campaign expansions, which may continue Lieutenant Titus' main storyline against the Tyranid swarm or introduce new factions (such as Chaos forces) challenges.
Champion Packs: Offer limited appearance rewards, such as exclusive armor coatings, weapon skins, and badges, enhancing character personalization experience.

Horde Mode Preview
The development team confirmed that the Horde Mode is a "top priority," although no details have been announced, they emphasized that it will be significantly different from the previous mode, possibly introducing dynamic enemy combinations, environmental mechanisms (like spore mine interference), or cooperative survival objectives. Considering the design of new enemies like the Tyranid "Spore Beast" in earlier updates, it is speculated that this mode will integrate high-density enemy waves with boss fights, testing teamwork and resource management.

II. Gameplay and System Optimizations
PvP Private Lobbies Launched
Supports players in customizing room rules, such as disabling specific weapons, adjusting round duration, etc., providing a more flexible environment for competitive communities. Combined with the previously added "Tomb" map and cross-platform PvP functionality, it further enriches the depth of multiplayer modes.
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PvE Prestige Level System
After reaching the maximum level (level 25) in a class, prestige levels can be unlocked, earning "Pinnacle Privileges" (passive buffs) and exclusive appearance rewards by completing challenges.
Privilege selection must be made carefully; they cannot be changed before unlocking four levels, emphasizing class specialization strategies (such as enhancing survival for melee classes and improving ammo efficiency for ranged classes).
Weapon and Class Balance Adjustments
New Weapons: Limited to PvE mode only, these may include high-power anti-armor weapons or area control equipment (refer to previous designs like the "Chain Sword" and "Heavy Repeater").

Weapon Characteristics Redone: Adjusting values and mechanics (such as fire rate, recoil, and ammo capacity) to address the issue of "some weapons being underpowered" as previously reported by players.
Class Equipment Reworked: Optimizing skill trees and equipment synergy, for example, enhancing the relationship between the medic's healing efficiency and armor, and adjusting the melee combo mechanism for assault troops.
III. Testing and Future Plans
Public Test Server (PTS) Open
A test version will be available on Steam one month before the update, allowing players to preview new content and provide feedback to help optimize balance and bug fixes.
Long-term Update Roadmap
The development team has committed to continuously releasing free content, including the "Battle Barge Expansion Pack" planned for 2025, new PvP modes, and more enemy types.
To address player fatigue with "repetitive grinding," future updates may include random mission generation mechanisms and higher difficulty challenges (such as an upgraded "Absolute" difficulty).
The above are the contents of the Warhammer 40K Space Marine 2 7.0 update. In fact, the previous adjustment to the armor recovery mechanism caused some dissatisfaction among players. Whether the 7.0 version can balance class differences through the "Prestige Privilege" system remains to be seen. Additionally, despite the game having sold over 5 million copies, players are not very satisfied with the "FOMO" (limited-time event) mechanism. For this reason, the Horde Mode is seen as key to regaining player approval. Let's look forward to it.