What are the four major classes in Hero Adventure Group? Currently, the four major classes in the game are Warrior, Mage, Priest, and Rogue. For newcomers, choosing a suitable class as the initial development is an important first step in entering the game, as this choice will affect everyone's adventures and developments in this world. This article has compiled detailed information about each class, hoping to help everyone analyze their class selection preferences clearly.

I. Warrior
The Warrior is a relatively strong and versatile class with high playability and a variety of skills. They are also experts in close combat, specifically in defense, not only having substantial health, capable of surviving strongly on the battlefield, but also possessing strong offensive capabilities. In terms of operation, it is not very difficult, making it easy for beginners to get started quickly, providing a good experience in the early stages of the game.

Warriors have two talents: weapon and defense, which allow them to exist as both tank and damage dealer roles. They can use plate armor and shields, and deal damage with one-handed or two-handed melee weapons. Rage is their combat resource, and strength and stamina are key attributes for warriors. Skills that cause bleeding, like Thunder Strike, can be prioritized, effectively increasing idle efficiency. By challenging higher-level monsters, warriors can grow rapidly, excelling at creating better output spaces for teammates while also protecting them during battles.

II. Rogue
The Rogue is a rather powerful class with extremely high single-target burst damage. When the right skill attributes are chosen, the potential of the Rogue can be further unleashed. The recommended base attributes, in order, are agility, strength, and stamina. Additional attributes include haste, critical strike, dodge, and parry; for refined attributes, agility is prioritized, with attack power also considered. There is only one set of talents to choose from.

Given the characteristics of Rogues, they have strong single-target burst damage but fewer area-of-effect skills. Therefore, "poison"-related skills should be prioritized, followed by "stealth"-related skills, and then attack skills to sustain their burst damage. The dodge build is also interesting and more suitable for idling. Two-handed swords are the preferred weapons, as this class has very strong burst damage, making them ideal for boss fights in dungeons or PvP challenges. Regardless of the period, they are highly practical, especially in the mid to late stages, where their advantages become very apparent. Although there is some difficulty in getting started, they are still worth choosing. With enough proficiency, their excellent performance in battle can be seen.

III. Mage
The Mage is currently a very powerful class and can be considered for use as a main character. Although they have a fragile body, they can use fire and ice talents. Fire talent can cause area damage and continuous burning, while ice elements provide strong control effects, making them very functional and with strong output capabilities. They can use cloth armor and staves as weapons, casting spells to attack enemies. Mana is their source of combat power, and intelligence and stamina are key attributes.

For example, the priority of the instant Frost Spike combo triggered by the Ice Mage's Frostbolt is higher, leading to high-damage Ice Lance. For Fire Mages, skills like Pyroblast should be prioritized for point allocation, as these moves can further enhance their output. During idling, these skills should be placed later in the sequence. Control skills, when used well, are extremely powerful, providing area damage during idling and controlling monsters to reduce damage to the character. They can also effectively restrict the movement of bosses during boss fights.

IV. Priest
Priests excel in healing, with two different talent effects: Holy and Shadow, which can serve as both healer and damage dealer roles. It is recommended to prioritize stamina and armor as base attributes, which can effectively increase their healing sustainability and survival, further enhancing the overall survival of the team. Although their area-of-effect abilities are weaker, they are the only class among the four that can heal, so skills like Shadow Vortex and Holy Shock can be very effective, making them an indispensable class in a group.

The detailed information about the four major classes in Hero Adventure Group has been clearly introduced. Each class has its own strengths and advantages, allowing them to perform excellently in the team. Everyone can choose based on their daily combat habits or preferences, and all choices will provide a great gaming experience.