In the Hero Adventure Group, the warrior stands out for its versatility and high playability. The analysis of the warrior's strength in the Hero Adventure Group highlights that the warrior has a multitude of skills, making the gameplay rich and varied. However, due to the large number of skills, when choosing defensive talents, the skill bar often cannot accommodate all the skills. At this point, players need to make choices based on their gaming style and needs.

Actually, in the later stages of leveling up, when facing relatively dense groups of monsters, such as encountering two or more waves at the same time, and the number of monsters exceeds 8, the leveling speed of the warrior will be slightly faster than that of the weapon talent. Although this difference is not very significant, it is still an advantage. It is worth mentioning during leveling that stance is a manual skill, so many players only realize this when they use it.
Therefore, it is recommended that players place the stance skill in the upper BUFF position right next to the skill bar, to check the stance effect at any time. If the stance effect is not seen, the skill needs to be clicked in time to activate it. For soloing dungeons of the same level, Battle Stance is a good choice, as it provides stable output and survivability, helping the warrior to deal with various challenges in the dungeon. When running dungeons in a group, Berserker Stance is more recommended, as it can greatly increase the warrior's damage output, allowing them to play an important DPS role in the team.

As for Defensive Stance, it only comes into play in specific scenarios, such as when leveling against high-density monsters of a higher level. If the warrior's combat power value does not meet the standard, Defensive Stance can be used to reduce the damage taken. Additionally, in PvP battles, combining it with bleeding defense talents can also effectively improve the warrior's survivability. However, in regular dungeon fights, the use of Defensive Stance is relatively less. In terms of talent selection, the choice of basic attributes is crucial. Stamina, as the foundation of survival, should be prioritized.
Armor can be said to be the attribute that best complements the warrior's effectiveness. Everyone can also consider improving this aspect in their talent selections. However, under the premise of prioritizing efficiency, the improvement of stamina and armor is more critical. As for additional attributes, crit is undoubtedly an important way for warriors to increase damage output. High crit has a greater impact on damage numbers than other factors, which is also an unavoidable development direction in the current warrior effects.

The advantage of haste is reflected in the combat effect, which is something everyone should consider. Hit is also now about ensuring attacks accurately hit the enemy, to avoid mistakes. As for other attributes like dodge and parry, they are relatively secondary in the context of prioritizing AFK efficiency. In terms of skills, since the warrior's own combat ability is not bad, you can bring some sustained effects, such as bleeding, which complement the warrior's basic abilities well.
At the same time, skills like Battle Shout, Devastate, Revenge, and Charge are all very practical, capable of playing different roles in different situations. The Battle Stance skill can be manually cast to maintain high output. However, although the weapon warrior has certain efficiency in the leveling process, it may be slightly inferior to shield warriors and other classes in PvP. This is because, while pursuing high damage, the weapon warrior may lack in survivability and control, whereas the shield warrior is more comprehensive. By utilizing the high damage reduction from the shield, combined with talents like Shield Spike, Thunder Clap, and Blood, it can have both defense and offense.

This concludes the content of the warrior's strength analysis in the Hero Adventure Group. So, actually, the warrior class has a lot of room for development in terms of effectiveness in the later stages. If you currently play this class the most, you should be able to get the hang of it quickly here.